9

Cellular Map 1665
•High:1.0
3. Copy the Diffuse map to the Bump map.
If you increase the Bump amount, increase the
Cellular bump map’s Bump Smoothing va lue
as well.
Example: To create a tile mosaic:
1.
Assign the Cellular map as a Diffuse map.
2. Set the parameters as follows:
CellColor(useRGBvaluesafterclickingthe
color swatch): 141, 120, 87
Va r i a t i o n : 54
Division Colors (use RGB values after clicking
the color swatch):
First: 128, 128 , 128
•Second:221, 221, 221
Cell Characteristics:
•Chips
•Size:7.0
•Spread:0.35
•Fractal:off
Thresholds:
•Low:0.42
•Mid:0.76
•High:1.0
3. Assign a Mix map as the Bump map.
4. Click Material/Map Navigator to display the
Navi gator. Copy the C ellular Diff use map by
dragging it from the Navigator to the Color #2
map window of the Mix map.
5. A dialog is displayed. You are asked if this
should be an instance or a copy. Select Copy
and click OK.
6. Assign a Noise map to the Color #1 map
window of the Mix map.
7. Set the Noise parameters as follows:
Noise Type: Fractal
Levels: 6.0
Size: 9.3
8. In the Mix Parameters rollout of the Mix map,
set the Mix Amount to 0.5.
9. Go to top level of the material. In the Maps
rollout, set Bump Amount to 82.
Interfa ce
Cell Color group
These controls specify the color of the cells.
Co lor swatch Displays the Color Selector (page
1–161).Chooseacolorforthecells.
Map button—Assigns a map to the cells, rather
thanasolidcolor.
Che ck boxWhen on, enables the map. When off,
disables the map (cell color reverts to the color
swatch).
Variation—Varies the color of the cells by randomly
altering RGB values. The higher the variation, the