9

Coordinates Rollout (3D) 1663
Stucco (page 2–1682): Generates a fractal pattern
similar to stucco .
Waves (page 2–1683):Createswateryorwavy
effects by generating a number of spherical wave
centers and randomly distributing them.
Wood (page 2–1684):Createsa3Dwoodgrain
pattern.
Coor dina tes R oll out (3D)
Material Editor > Select sample slot. > Get M aterial >
Material/Map Browser > Turn on 3D Maps. > Do u b le-click
a map type to apply it to sample slot. > Coordinates
rollout is displayed in Material Editor.
By adjusting coordinate p ar ameters, you can move
amaprelativetothevolumeoftheobjecttowhich
it is applied.
Inter face
Sour ce—Chooses the coordinate system to use.
There are four options:
Object X Y Z—Uses the object’s local coordinate
system.
World XYZ—Uses the scene’s world coordinate
system.
Explicit M ap Channel—Activates the Map
Channel field. You can choose any channel
from 1 to 99.
Ver tex Color Channel Assigns vertex colors as
achannel.SeeEditable Mesh (page 1–996) for
details on assigning vertex color.
See also Vertex Color Map (page 2–1693).
When one of the map channels is set, it locks the
map into position on the vertices of the object so
that the map "sticks" to the object as it deforms
during animation.
When an object is deforming through its own
local space (for example, when it is bending or
twisting), the object appears to move through
the map, because it passes through the XYZ
coordinates of the 3D texture.
Ma p Channel—Unavailable unless the source is
Explicit Map Channel. When available, you can
choose any channel from 1 to 99.
Offset—Moves the map pattern along the specified
axis.
Tiling—Tiles (page 3–1022) the map pattern along
the specified axis and ma kes the pattern narrower.
Angle—Rotates the map pattern along the specified
axis.
Blur—Affectsthesharpnessorblurrinessofthe
map based on its distance from the view. The
far t her away the map is, the greater the blurring.
TheBlurvalueblursmapsinworldspace.Bluris
primarily used to avoid aliasing (page 3–907).
Blur Offset—Affectsthesharpnessorblurrinessof
the map without regard to its distance from the
view. Blur Offset blurs the image itself in object
space. U se when you want to soften or defocus the
details in a map to achieve the effect of a blurred
image.