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1658 Chapter 16: Material Editor, Materials, and Maps
Tiles Map
Material Editor > Maps rollou t > Click a Map button. >
Material/Map Browser > Tiles
Tiles used for the walls of a house
Using the Tiles procedural map, you can create
brick or stacked tiling of colors or material
mappings. There are commonly defined
architectural brick p atterns available, or you can
design custom patterns. With the Tiles map, you
can:
• Assign many of the maps available through the
Material Editor .
• Load textures and use colors in the pattern.
•Controlthenumberoftilesincolumnsand
rows.
• Control the size of the grout gap and its
roughness.
• Apply random variance in the p attern.
• Con trol the stacking la yout by shifting how the
tiles line up.
See also
For functionality shared with other 2D maps, see:
Coordinates Rollout (2D ) (page 2–1625)
Noise Rollout (2D) (page 2–1630)
Procedures
Ex ample: To create a br ick wa ll :
1.
CreateawallusingaBoxprimitive,orusean
existing surface in one of your scenes.
2. Open the Material Editor (page 2–1409).
Select an unused sample slot.
3. Click the Maps rollout to open it. Click t he Map
button for Diffuse to display the Material/Map
Browser.
4. In the map list, select Tiles, then click OK.
The Tiles map is now assigned to the sample
slot. On the Material Editor , you see new
rollouts appear for this map.
5. On the Standard Controls rollout, use Preset
Typetoselectthetypeoftilesforthewall.Stack
Bond is the default.
6. On the Material Editor toolbar,
click Assign Material To Selection to apply the
tile map to the wall. Then click Show Map In
Viewport to see the applied map.
7. Open the Advanced Controls rollout. Under
Tiles Setup, adjust Horizontal and Vertical
Count. The default is eig ht rows high, w ith three
repeatsofthepatternineachrow.Visuallyscale
thesizeofthetilestoyourscene.Alsoadjust
TextureaswellasColorandFadeVarianceto
fine-tune the appearance of the tiles.
8. UnderGroutSetup,adjustparametersforthe
texture of the grout, gap spa cing between tiles,
and roughness of the grout. You can also create
missing br icks in the map by setting % Holes
to a value above 0.
9. Under M iscellaneous, you can vary the color of
the tiles by using the Random Seed option.
Ex ample: To match the til es on the top and side of
a wall:
1.
Select a wall mapped w ith t ile.