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1652 Chapter 16: Material Editor, Materials, and Maps
both of these, you can rotate the gradient using
the angle parameter under Coordinates, which is
animatable.
Noise group
Amount—When nonzero (ranges from 0 to 1),
applies a noise effect. This per turbs the color
interpolation parameter using a 3D noise function
basedonU,V,andPhase.Forexample,agiven
pixel is halfway between the first and second color
(the interpolation parameter is 0.5). If noise is
added, the interpolation parameter would be
perturbedbysomeamountsothatitmaybecome
less or more than 0.5.
Regular—Generates plain noise. This is the same
as Fractal noise with the Levels setting at 1. When
the noise type is set to Regular, the Levels spinner
becomes disabled (because Regular is not a fractal
function).
Fr actal Genera tes noise using a fractal algorithm.
The Levels option sets the number of iterations for
the fractal noise.
Tu rbulence Generates fractal noise with an
absolute value function applied to it to make fault
lines. The noise amount must be g reater than 0 to
see any effects of turbulence.
Size—Scales the noise function. Smaller values
give smaller chunks of noise.
PhaseControls the speed of the animation of the
noise function. A 3D noise function is used for the
noise. The first two parameters are U and V and
the third is phase.
Leve ls Sets the number of fractal iterations or
turbulence (as a continuous function).
Noise Threshold group
When the noise value is above the Low threshold
and below the High threshold, the dynamic range
is st retched to fill 0–1. This produces a smaller
discontinuity at the threshold transition and thus
causes less potent ial aliasing.
Low—Sets the low threshold.
High—Sets the hi gh threshold.
Smooth—Helps make a smoother t ransition from
thethresholdvaluetothenoisevalue. When
smoothis0,nosmoothingisapplied.Whenitis1,
the maximum amount of smoothing is applied.
Gradient R amp Map
Material Editor > Maps rollout > C lick a Map button. >
Material/Map Browser > Gradient Ramp
Gradient ramp used for the layers of the cake
Gradient Ramp is a 2D map similar to the Gradient
map. I t shades from one color to another . In this
map, however, you can specify any number of
colors or maps for t he gradient. There are a variety
of controls, mak ing highly customized gradients
possible. Almost any par ameter of Gradient Ramp
can be animated.
See also
For functionality shared w ith other 2D maps, see:
Coordinates Rollout (2D) (page 2–1625)
Noise Rollout (2D) (page 2–1630)