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1646 Chapter 16: Material Editor, Materials, and Maps
8. Assign a Combustion map to the D iff use
component of the sub-material applied to the
selected faces.
9. Click Edit to launch Combustion.
10. UsethetoolsinCombustiontomodifythe
mater ial.
To modify a Combustion map:
1.
In the Material Editor, select the material you
want to modify.
Material maps created in Combustion are
vector-based and fully mod ifi able.
2. In the Combustion Parameters rollout, click the
Edit button.
The workspace corresponding to the
Combustion map opens in Combustion. As
you modify the workspace in Combustion the
map is updated in 3ds Max.
3. In Combustion, save the workspace before you
disable the Edit button in 3ds Max.
To crea te a dis pla cement ma p:
In 3ds Max, the Displace modifier (page 1–629)
acts as a force field to push and reshape an objects
geometry. You can apply its variable force dir ectly
from the modifier gizmo, from a bitmap im age, or
from a Combustion workspace.
The g rayscale component of the image is used to
generate the displacement. Lighter colors in the
image push outward more strongly than darker
colors, resulting in a 3D displacement of the
geometry.
1. In 3ds Max, select the object to which you want
to apply the displacement map.
In this exa mple, the displacement is applied to
a box primitive.
In the object’s Parameters rollout, increase the
number of Length and Width Segments. The
closer the number of segments approaches the
resolution of the displacement map, the more
accurate is the result.
In the example, 150 by 150 gives good results.
2. Apply a Displace modifier: in the Modify panel,
choose Displace f rom the Modifier drop-down
list.
3. In the Parameters rollout, Image group, click
the Map button.