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1644 Chapter 16: Material Editor, Materials, and Maps
3.
In the Material/Map Browser , choose
Combustion, and click OK.
A Combustion map is assign ed to the Diffuse
Color, and a black m aterial map appears in the
active sample slot.
4. In the Combustion Parameters rollout, click the
Project bar.
The Open Project dialog appears.
5. Browse for the workspace file (.cws) that you
wanttouseasamap,andclicktheOpenbutton.
The Combustion workspace name and path
appear in the Project button.
To apply the map to an object, drag the sample
slot from the Material Editor to the object in a
3ds Max v iewport.
To edit the map, click the Edit button in
the Parameters rollout. In Combustion, the
workspace corresponding to the selected map
opens, and you can edit the image.
To pa int geometr y with a bitmapped ma teri al
already assigned to it:
1.
In 3ds Max, select the object that you want to
paint.
2. In the Material Editor, selec t an unused sample
slot.
3. Click the Pick Material From Object button,
then click the object in the viewport to put the
object’s material in the selected sample slot.
4. Open the Maps rollout and note the name of
the bitmap file. Click Map to go to the bitmap
level of the ma t erial.
5. Click the map’s Ty p e button.
The Material/Map Browser appears.
6. In the Material/Map Browser, choose
Combustion to change the t ype from Bitmap
to a Combustion map .
7. On the Paint Parameters rollout, click the blank
Project button, and then choos e the same
bitmap.
8. Click E dit.
Combustion is launched and the Import
Footage dialog appears. Import the same
bitmap.
To paint on the bitmap, select Paint. You can
also key or color correct the bitmap, or use it to
build a composite. For more information, see
the Combustion User’s Guide.
9. In the 3ds Max Material Editor, click Show
Map In Viewport.
In the scene, the object is mapped in shaded
view por ts.
Object with original bitmap