9
1638 Chapter 16: Material Editor, Materials, and Maps
Locati on —
Displays the f ull path for the file. With
this information at the bottom of the dialog, you
always know exactly where you are.
Ch e cke r Map
Material Editor > Maps rollou t > Click a Map button. >
Material/Map Browser > Checker
Checker map used for the tablecloth and (in a composite) for
the floor of the ice-cream shop
The Checker map applies a two-color
checkerbo ard pattern to the m aterial. The default
checker map is a pattern of black and white
squares. Check er maps are 2D procedural maps.
Thecomponentcheckerscanbeeithercolorsor
maps.
Tip: TurningonNoiseforaCheckermapcanbe
an effective way to create irregular patterns with a
natural appearance.
See also
For functionality shared with other 2D maps, see:
Coordinates Rollout (2D ) (page 2–1625)
Noise Rollout (2D) (page 2–1630)
Procedures
To cre ate a Checker map:
1.
Clickamapbuttontoassignamap.
2. Choose Checker in the Material/Map browser,
and then click OK.
To change the color of one s et of squa res :
1.
In the Checker Parameters rollout, click a
color swa tch to display the ColorSelector(page
1–161).
2. Adjust the color .
3. Click Close.
Touseamapforonesetofsquares:
• In the Checker Parameters rollout, click a map
button to assign a map to a color.
Tosoftentheedgebetweenthetwocheckercolors:
• In the Checker Parameters rollout, increase the
value of Soften.
When Soften equals 0.0, there is a hard edge
between the checker colors. Low p ositive values
soften or blur the checker boundary. Larger
Soften values can blur the entire material.
To swap the two checker components:
• In the Checker Parameters rollout, click Swap.
Interfa ce
Soften—Blurs the e dges between the checkers. A
little blurs a lot.
Swap—Switches the position of the two checkers.