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Coordinates Rollout (2D) 1625
Coor dina tes R oll out (2D)
Material Editor > Select sample slot. > Get M aterial >
Material/Map Browser > Turn on 2D Maps. > Do u b le-click
a map type to apply it to sample slot. > Coordinates
rollout is displayed on the Material Editor.
In the Coordinates rollout, by adjusting coordinate
parameters, you can move a map relative to the
surface of the object to which it is applied and
achieve other effects.
Tiling
Oftenwhenyouapplyabitmap,especiallyasa
texture pattern, you want the pattern to repeat.
This effect is k nown as tiling,asinatiledfloor
or fountain. You control tiling directly from the
Coordinates rollout for any 2D map.
Tiling a map
Indefaultmapping,tilingisactive,butbecausethe
map is sc a led to fit the object, you don’t see the
effect of tiling unless you offset the UV coordinates
or rotate the map. In this case, the portions of the
surface f rom which the bitmap has moved away
are filled by other portions of the map. Tiling
wraps the object with the map image.
Mirroring
Mirroring a map is an effect related to tiling. It
repeatsthemapandflipstherepeatedcopy.
As with tiling, you can mirror in the U dimension,
the V dimension, or both. The Tiling par a meter
for each dimension specifies how many copies of
themapareshown.Eachcopyisflippedrelativeto
its neighbors.
Mirroring a m ap
T ili ng a nd M ir r or i ng Combined
Because mir roring defaults to two reflected images
of the map, the me aning of the Tiling va lue differs
when Mirror is set.
Inasinglemappingdimension(UorV),avalue
of 1.0, the default, shows two copies of the bitmap;
avalueof2.0showsfourcopies;avalueof1.5
shows three copies; and s o on. Mir roring in both
dimensions multiplies the effect.
Mirroring and tiling a map