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1624 Chapter 16: Material Editor, Materials, and Maps
references bitmaps that cant be found in their
original location, or are at a location not specified
via the Configure User Paths dialog (page 3–808).
To open the MAX file, click the Browse button on
the Missing Map Coordinates dialog. This opens
the C onfigure User Paths d ia log so you can assign
one or more paths for the MAX file to access.
These settings are then stored with the MAX file.
Note: When you open a MAX file that references
bitmaps that cant be found, you might also see
a Missing Map/Photometric Files dialog (page
3–503), w hich lets you browse for the missing files.
Inter face
Thelistshowsthemapchannelfollowedbythe
name of the object.
Co ntinuePro ceeds with the rendering. The
objects listed will not show maps in the material
assigned to them, and might not be visible at all.
CancelCancels rendering.
2D
2D Maps are two-dimensional images that are
typically mapped onto the surface of geometric
objects, or used as environment maps to create a
background for the scene. The simplest 2D maps
are bitmaps; other kinds of 2D maps are generated
procedurally.
Bitmap (page 2–1631):Animagesavedasan
array of pixels in one of a number of sti ll-image
file formats, such as .tga, .bmp,andsoon,or
an animation file such as .avi, .mov,or.ifl.
(Animations are essentially sequences of still
images.) Any of the bitmap (or animation) file
types that 3ds Max supports can be used as a
bitmap in a material.
Checker (page 2–1638):Combinestwocolorsina
checker pattern. You can replace either color with
amap.
Combustion (page 2 –1639): Works in conjunction
with the A utodesk Combustion product. You can
paint directly on a bitmap or object and have the
result update in the Material Editor and v iewports.
The map can include other Combustion effects.
Painting and other effects can be animated.
Gradient (page 2–1650): Creates a linear or radial
ramp of three colors.
Gradient Ramp (page 2–1652): Creates a great
variety of ramps, using as many colors, maps, and
blends as you choose.
Swirl (page 2–1656): Creates swirled (spiraling)
patterns of two colors or m aps.
Tiles (page 2–1658):Createsbricksorother
tiled materials with colors or material mappings.
Includes commonly defined architectural brick
patterns, but you can a lso customize p atterns.