9

Missing Map Coordinates Dialog 1623
Bezier smooth point, you can scale the point itself
or either handle. As with the move controls, scale
is limited by the unselected points on either side.
Add Point flyout
Adds a Bezier corner point an ywhere on the
graph line. The point makes a sharp angle when
move d.
Adds a Bezier smooth point anywhere on the
graph line. Handles attached to t he point create
smooth curves when moved.
When either Add Point button is active, you
can use
Ct rl +click to create the other type of
point. This eliminates the need to s witch between
buttons.
Delete Point—Removes selected points.
Reset Curves—Returnsgraphtoitsdefault,a
straight line between 0,0 and 1,1.
The following controls affect the view of the graph.
Thechangeinviewdoesnotaffectthegraphs
results.
Pan—Dragsthegraphinanydirectionwithin
the viewing window.
Zoom E xten t sShows the entire graph.
Zoom Horiz ont al E x t ents Shows the entire
horizontal r ange of the graph. The scale of the
curvewillbedistorted.
Zoom Ver t ical E x tents—Shows the entire
verticalrangeofthegraph.Thescaleofthecurve
will be distorted.
Zoom Horizontally—Compresses or expands
the graph in a horizontal direction.
Zoom Vertically—Compresses or expands the
view of the graph in a vertical direction.
Zoom—Zooms in or out around the cursor.
Zoom R egion—Draws a rectangu lar region
around any area of the graph, then zooms to that
view.
Missing M ap Coordinates Dialog
Material Editor > Assign a mapped material to an object
that has no UVW M ap modifier. > Map level > Coordinates
rollout > Change Ma p Channel to a value other than 1.
>Render
Menu bar > File menu > Open > One or more maps in
MAX file can’t be found.
The Missing Map Coordinates dialog is displayed
when you attempt to render one or more objects
with materials whose maps use a map channel
(page 3–966) other than channel 1. (Channel
1 is an exception because channel 1 mapping
coordinates are automatically turned on when
you assign a mapped material to an object.) On ly
maps with Show Map In Viewport toggled on are
listed as missing.
To use other map channels, you must assign a
UVW Map modifier (page 1–922) to the object. In
UVW Map, set Map Channel to match the value
used in the material.
If the m aterial has multiple maps that use multiple
channels, you must assign a separate UVW Map
modifier for each channel besides channel 1.
If the object is a NURBS surface sub-object (page
1–1177), you don’t need to use U VW Map.
Instead, set the map channel on the surface
sub-object’s Material Properties rollout (page
1–1149).
The Missing Map Coordinates dialog is also
displayed when you open a MAX file that