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Output R o llout 1621
Outpu t R ol lou t
Material Editor > Select sample slot. > Get M aterial >
Material/Map Browser > Tu rn on 2D Maps and 3D Maps.
> Choose a map typ e (Bitmap, Cellular, Falloff, Gradient,
GradientRamp,Mix,Noise,orOutput).>Double-click
a map type to apply it to sample slot. > Output rollout
(displayed near the bottom of the M aterial Editor)
After applying a map and setting its internal
parameters, you can adjust its output parameters
to determine the final appearance of the map.
Note: MostcontrolsontheOutputrolloutarefor
color output, and don’t affect bump mapping (page
2–1506). Only the Invert toggle is considered; it
reverses the direction of the bumps.
Inter face
These con trols appear on the Output rollout for a
number of 2D and 3D maps:
Inver t—Reverses the hues of the map, like a
negative color photo. Default=off.
Clamp —When on, this par ameter limits the values
of the colors to no greater than 1.0. Turn this
on when you’re increasing the RGB Level, but
don’twantthemaptoappearself-illuminated.
Default=off.
Note: If you set the RGB Offset to a value greater
than 1.0 while Clamp is on, all colors become
white.
Alpha from R GB Intensity—When on, an alpha
channel is generated based on the intensit y of
the RGB channels in the m ap. Black becomes
transparent and white becomes opaque.
Intermediate values are translucen t according to
their intensity. Default=off.
Enable Color Ma p—Tu r n on to u se th e Color Map.
See “Color Map group.” Default=off.
Outpu t A mount —Controls the amount of the
map being mixed into a composite material.
Affects t he saturation and alpha va lue of the m ap.
Default=1.0.
RGB Offset—Adds to the RGB values of the m ap
colors by the amount set by the spinner, which
affects the tonal value of the colors. Eventually
the map becomes white and self-illuminated.
Lowering the value decreases the tonal value
toward black. Default=0.0.
RG B Level—MultipliestheRGBvaluesofthemap
colors by the amount set by the spinner, which
affects the saturation of the color. Eventually the
map becomes f u lly saturated and self-illuminated
(page 3–1009). L ower ing the value decreases
the saturation and makes the map colors g rayer.
Default=1.0.
Bump Amount—Adjusts the amount of bumpiness.
This value has an effect only when the map is used
as a bump m ap. Default=1.0.
Fo r example, suppose you hav e a map instanced
for both the Diffuse and the Bump components.
Ifyouwanttoadjusttheamountofbumpiness