9
1620 Chapter 16: Material Editor, Materials, and Maps
Bitmap, provide a Use Real-World Scale check
box on the Coordinates rollout (page 2–1625).
Like Real-World Map Size, this check box is off
by default, but w hen on, the U/V parameter
names change to Width/Height and the Tiling
label changes to Size. You can then specify the
horizontal/vertical offsets and size of the texture
map in cur rent system units (page 3–850).
2D map coordinates settings now include a Use Real-World
Scale toggle.
Following is a list of affected features (note links to
topics with more extensive information):
• Bevel Modifier
• Bevel Profile Modifier
•BoxPrimitive
• Capsule Extended Primitive
•C-ExtExtendedPrimitive
• ChamferBox Extended Primitive Create panel
>Geometrybutton
•ChamferCylExtendedPrimitive
•ConePrimitive
•CVCurve
•CylinderPrimitiveCreatepanel
•Doors
•EditableSpline
•ExtrudeModifier
• Gengon Extended Primitive
• GeoSphere Primitive
•ImportingAutoCADDrawing
•ImportingDXFFiles
•LatheModifier
•L-ExtExtendedPrimitive
•L-TypeStair
• Loft > Surface Parameters Rollout
• Material Editor Coordinates Rollout
• Material Editor Options (page 2–1436)
• OilTank Extended Primitive
•PlanePrimitive
•PointCurve
• Pyramid Primitive
• Railing
• RenderableSplineModifier
•SpherePrimitive
• Spindle Extended Primitive
•SplineRenderingFileLinkSettings
• SplinesandExtendedSplines
•Stairs
•SweepModifier
•TeapotPrimitive
•TorusPrimitive
•TubePrimitive
• UVW Map Modifier (page 1–922)
•Wall
•Windows