9

1620 Chapter 16: Material Editor, Materials, and Maps
Bitmap, provide a Use Real-World Scale check
box on the Coordinates rollout (page 2–1625).
Like Real-World Map Size, this check box is off
by default, but w hen on, the U/V parameter
names change to Width/Height and the Tiling
label changes to Size. You can then specify the
horizontal/vertical offsets and size of the texture
map in cur rent system units (page 3–850).
2D map coordinates settings now include a Use Real-World
Scale toggle.
Following is a list of affected features (note links to
topics with more extensive information):
Bevel Modifier
Bevel Profile Modifier
•BoxPrimitive
Capsule Extended Primitive
•C-ExtExtendedPrimitive
ChamferBox Extended Primitive Create panel
>Geometrybutton
•ChamferCylExtendedPrimitive
•ConePrimitive
•CVCurve
•CylinderPrimitiveCreatepanel
•Doors
•EditableSpline
•ExtrudeModifier
Gengon Extended Primitive
GeoSphere Primitive
•ImportingAutoCADDrawing
•ImportingDXFFiles
•LatheModifier
•L-ExtExtendedPrimitive
•L-TypeStair
Loft > Surface Parameters Rollout
Material Editor Coordinates Rollout
Material Editor Options (page 2–1436)
OilTank Extended Primitive
•PlanePrimitive
•PointCurve
Pyramid Primitive
Railing
RenderableSplineModifier
•SpherePrimitive
Spindle Extended Primitive
•SplineRenderingFileLinkSettings
SplinesandExtendedSplines
•Stairs
•SweepModifier
•TeapotPrimitive
•TorusPrimitive
•TubePrimitive
UVW Map Modifier (page 1–922)
•Wall
•Windows