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1616 Chapter 16: Material Editor, Materials, and Maps
Reflection Intensity—
Adjusts the intensity of
reflections in shaded viewports.
Pick object and create—Click to choose an object
and have t he program generate t he reflections used
in the viewport.
Sync Standard Material
When on, adjustments you make to the Metal
Bump shader update sett ings in the active sta ndard
material, letting you save the changes you made.
When off, the standard material is unchanged.
Default=off.
Map Controls
In this rollout, all texture maps have the same
general controls. The rollout appears only when
you are using the DirectX viewport shader.
Toggl e—When on, the map is used in viewports.
When off, it is not used. Default=on if a map is
assigned, off otherw ise.
Ma p button—Clicktochoosethetexturemapto
use for this component of the object.
Ma p Channel—Specifies the map channel (page
3–966) used by this map.
This control is not present for the cubic reflection
map.
XRef Mater ial
Material Editor > Type button > M aterial/Map Browser
>XRefMaterial
The XRef material lets you externally reference a
materialappliedtoanobjectinanotherscenefile.
As with XRef objects (page 3–394),thematerial
resides in a separate source file. You can set the
material properties only in the source file. When
you change t hem in the source file and then save it,
the material’s appearance can change in the master
file that contains the XRef.
Note: If an XRef object has a material applied to it
intheoriginalsourcefile(andMergeMaterialsis
turned off when you reference the source file), then
that material is automatically externally referenced
inthescene,andcanbeloadedintheMaterial
Editor if you browse from the scene. When you
explicitly use the Material Editor to create an XRef
material,youdon’thavetohaveanyXRefobjects
from t hat particular source file. However, the
record’s source file and material do appear in the
XRef Objects dialog (page 3–397) .
The Show Map In Viewport button works for an
XRefmaterialonlyifthesamebuttonisturnedon
in the source file. Otherwise, it is disabled.
Interfa ce
Highlight Corresponding XRef R ecord in the
XRef Objects Dialog—
Click to open the XRef
Objects dialog (page 3–397) that highlights the
source file’s current record with its object displayed
in the XRef Entities list. If no file and object have
yet been selected for the m aterial, the XRef Objects
dialog is displayed, and lets you browse for the file
and material to use.
File name field—Displays the p ath and file name
of the scene file containing the source of the XR ef
material. You can edit this to point to a different
path and file.