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Ink ’n Paint Material 1611
always remain between the Min and Max values,
regardless of the lighting. Default=off.
OutlineTheinkwheretheouteredgesofthe
object appear against the background or in front
of a different object. Default=on.
Left:Renderingtheoutlineonly
Right: Rende ring only the overlap and underlap
Intersection Bia s—Use this to adjust artifacts
that might appear when two objects intersect
each other. In effect, this moves the inked
object closer to the rendering point of view,
orfartheraway,soInk’nPaintcandecide
which object is in front. Positive values push
the object away f rom the point of view, negative
values pull it closer. Default=0.0.
Overlap—The ink used when a portion of an object
overlaps itself. Default=on.
Overlap B ias—Use this to adjust artifacts that
might appear in ink that traces the overlap.
Itsayshowfartheoverlaphastobeinfront
oftherearsurfaceforOverlapinktoturnon.
Positive va lues push t he object away from t he
point of view, negative values pull it closer.
Default=10.0.
Underla p—Similar to Overlap, but applies ink to
the farther sur face rather than the nearer one.
Default=off.
Underlap B iasUse this to adjust artifacts that
might appear in in k that traces the underlap.
It says how far the underlap has to be behind
thefrontsurfaceforUnderlapinktoturnon.
Positive values push the object away from the
point of view, negative values pull it closer.
Default=0.0.
SmGroup—The ink drawn between the bou ndaries
of smoothing groups (page 3–1013).Inotherwords,
itinkstheedgesoftheobjectthathavenotbeen
smoothed. Default=on.
Mat ID—The ink drawn between d ifferent mater ial
ID values (page 3–969).Default=on.
Tip: If two Ink ’n Paint materials overlap in the
viewport, and both have Mat ID on, you w ill often
get a doubly thick ink line where they overlap. To
correct this, turn off the Mat ID component for
one of these materials.
Inking the edges between sub-materials
Only Adjacent FacesWhen on, inks the
material ID edge between adjacent faces, but
not between one object and another. When off,
inks the material ID edge between two objects
or other non-adjacent faces. Default=on.