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1610 Chapter 16: Material Editor, Materials, and Maps
Left: Rendering with ink
Right: Ink turned off
Ink Quality—Affects the shape of the brush and the
number of samples it uses. When Quality equals
1, the brush is a “+” shape, and samples are taken
over an area of 5 pixels. When Quality equals 2, the
brush is o ctagonal and the samples are ta ken over
an area of 9 to 15 pixels. When Quality equals 3 ,
the br ush is nearly circular, and samples are taken
over an area of 30 pixels. Range=1 to 3. Default=1.
Tip: For most models, increasing the Quality value
introduces only a very subtle change, and can take
considerably longer to render. Do s o only when a
sub-object’s ink shows too m any artifacts in the
finished rendering, using the default Ink Qua lit y.
(Don’t rely on the ActiveShade preview , which will
tend to be aliased.)
Ink Width—The width of the ink, in pixels. This is
specified by the spinner labeled Min (minimum)
unless Variable Width is on. When Variable
Width is on, the Max (max imum) spinner is als o
enabled, and the ink width can vary between
the minimum and maximum values. Default:
Min=2.0, Max=4.0.
Left: One-pixel ink width
Middle: Five-pixel ink width
Right: In k width varies from one to five pixels.
Variable Width—When on, the ink’s width can
vary between the minimum and maximum Ink
Widthvalues.InkwithVariableWidthlooksabit
more streamlined than ink with a constant width.
Default=off.
The thickness of ink can be mapped.
Left: Thickness mapped with a gradient map
Right: Thickness mapped with a n oise map
Clamp —When Variable Width is on, sometimes
the scene lig hting c auses some ink lines to become
so thin they nearly disappear. If this happens,
turn on Clamp, which forces the ink width to