9

Ink ’n Paint Material 1607
Fog B G when not pai nting—
When paint is turned
off, the p ainted areas of the material color are the
same as the background. This toggle, when on, lets
the background in paint areas be affected by fog
between the camera and the o bject. Default=off.
Opaque alpha—When on, the alpha channel
is opaque even if ink or paint is turned off.
Default=off.
BumpAdds bump mapping to the material.
Toggl e—When on, enables the bump map.
Spinner Controls the bump map amount.
Ma p button—Click to assign a map to use for
bump mapping.
Displa cement—Adds displacement mapping to the
mater ial.
Toggl e—When on, enables the displacement
map.
Spinner Controls the displacement map
amount.
Ma p button—Click to assign a map to use for
displacement mapping.
Paint Controls rollout
Paint is the main color of the material.
There are three main components of the paint” of
Ink ’n Paint. Each has several associated controls,
most of which are documented toward the end of
this section.
Lighted—The fill color for the lighted side of
objects. Default=light blue.
Turning off this component makes the object
invisible, except for the ink. Default=on.
Left: A lighted character
Right: Lighted and Highlight b oth turned off to render only
the ink
Pai n t Lev el s Thenumberofshadesofcolor
that are rendered, f rom lig ht to dark. Lower
values make objects look flatter. Range=1 to
255. Default=2.
Increasing the value of Levels increases the number of
shades of the basic color seen in the lighted area.
Shaded—Thevalueinthespinnerattheleftisthe
percent of the Lighted color that appears on the
unlighted side of objects. Default=70.0.
Turning off this component displays a color
swatch, which you can use to assign a distinc t color
to shaded areas. Default=on.