9

1606 Chapter 16: Material Editor, Materials, and Maps
Left: The paint component only
Right: The ink component only
Tip: Ink ’n Paint uses the Raytracer Settings (page
2–1528), s o adjusting raytrace acceleration can
have an effect on the speed of Ink n Paint. Also,
while you work with Ink ’n Paint, disabling
antialiasing can speed up the material, until you’re
ready to create final renderings. (Turning off Ink
really speeds it up.)
Note: Motion blur does not work with Ink ’n Paint.
(Typically, hand-drawn cartoons are not motion
blurred.)
Note: Shadows don’t appear on objects sh aded with
Ink ’n Paint unless the va lue of Paint Levels is 4
or greater.
Wa rning: Ink n paint will only give correct results when
rendered from a camera or perspective view. It does not
work in orthographic views.
Using Ink ’n Paint
You can use Ink ’n Paint on multiple objects, but
in general, it tends to work best if you do the
following:
1. Collect the objects for cartoon rendering into a
single surface mo del such as an Editable Mesh.
2. Assign different material ID values (page 3–969)
to portions of the model you want to color
differently.
Typically, you would do this at the Element
sub-object level, a lthough you can cer t ainly
apply different mater ia l IDs to faces and
polygons as well.
3. Create a Multi/Sub-Object material (page
2–1594). In it, create a sub-material for each of
the colors in the model. Make each sub-material
an Ink ’n Paint material, then assign colors and
maps using each sub-material’s Paint controls.
If necessary, adjust the Ink controls as well.
Tip: ActiveShade (page 3–17) works with the Ink ’n
Paint material, and can be a good way to preview
the materia l’s effect.
Interfa ce
Basic M ater ial Exten sion s rollout
2-Sided—Makes the material 2-sided (page 3–901).
Ap plies the material to both sides of selected faces.
Face MapA pplies the material to the faces of the
geometry. If the material is a mapped material,
it requires no mapping coordinates (page 3–967).
The map is automatically applied to each facet of
the object.
FacetedRenders each face of a surface as if it
were flat.