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Top/Bottom Material 1599
Top/Bottom Material
Material Editor > Type b utton > M aterial/Map Browser >
Top/Bottom
Top/bottom material gi ves the pot a charred bottom.
The Top/B ottom material lets you assign two
different materials to the top and bottom portions
of an object. You can blend the materials into one
another.
Theobjectstopfacesarethosewhosenormals
point up. The bottom faces have normals that
point down. You can choose w hether "up" and
"down" refer to the scenes world coordinates or to
the object’s loca l coordinates.
Note: If even one sub-material has its shading set
to Wire (see Shader Basic Parameters Rollout (page
2–1466)), t he entire material displays and renders
as a wire material.
Pr ocedur es
To crea te a top/bottom mater ia l:
1.
Activate a sample slot in the Material Editor .
2. Click the Ty pe button.
3. In the Material/Map Browser (page 2–1412),
choose Top/Bottom and then click OK.
A Replace Map (page 2–1456) dia log is
displayed. This dialog asks w hether you want
to discard the original material in the slot, or
retain it as a sub-m aterial.
The Top/Bottom material cont rols let you
choose the two materials, and also the
transition between them.
To choose the top or bottom materia l:
On the Top/Bottom Basic Parameters rollout,
click the Top Material button or the Bottom
Material button.
The parameters for the sub-material appear. By
default, a sub-material is a Standard material
with Blinn shading.
To swap the two component materia ls:
In the Basic Parameters rollout, click Swap.
The remaining controls, descr ibed in the
"Interface" section, affect the transition
between top and bottom.
Interfa ce
Top M aterial and B ottom M ateria l—Click to display
the parameters for the top or bottom sub-material.
By default, a sub-material is a Standard material
with Blinn shading.
The check box to the right of each button lets you
turn off that material, making it invisible in the
sceneandinthesampleslot.
Swap—S waps the position of the top and bottom
materials