9
1598 Chapter 16: Material Editor, Materials, and Maps
A Shellac Color Blend parameter controls the
amount of color mixing.
Top: Base material
Middle: Shellac material
Bottom: Materials combined with a shellac color blend value
of 50%
Note: If even one sub-material has its shading set
to Wire (see Shader Basic Parameters Rollout (page
2–1466)), t he entire material displays and renders
as a wire material.
Interfa ce
Base Material—Go es to the level of the base
sub-material. By default, the base material is a
Standard material with Blinn shading.
Shellac Ma terial—Goes to the level of the shellac
material . By default, the shellac material is a
Standard material with Blinn shading.
Shellac Color Blend—Controls the amount of color
mixing. At 0.0, the shellac material has no effect.
Increasing the Shellac Color Blend value increases
the amount of shellac material color blended into
the base material color. There is no upper limit on
this parameter. Large values "overload" the shellac
material colors. Default=0.0.
You can animate this par ameter.