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1594 Chapter 16: Material Editor, Materials, and Maps
Name Field—Displaysthenameofobjecttowhich
the Morpher material is applied. If no object has
been specified, the field displa ys "No Target".
Refresh—Updates the channel data.
Mark er ListThis list is identical to the marker list
intheMorphermodifier.Markersyousaveinthe
Morphermodifierappearhere.
Base Material group
Base material buttonClick to apply a base
material to the object. The base material represents
what the model lo oks like before any channel
blending takes place.
Channel Material Setup group
Map #—100 material channels are available. The
scrol l bar a llows you to scroll through all the
channels. Double-click a channel to jump to the
material parameters for that channel.
There is a one-to-one corr espondence between
the channels in the Morpher material and the
Morpher modifier. A material i n channel 1 of the
Morpher material is controlled by the channel 1
spinner in the Mor pher modifier.
Ma ter ia l on/off toggl e—Tur ns a channel on and
off. Channels that are off do not affect the morph
result.
Mixing Calculation Option s group
Thesystemcanslowdowniftherearemanyactive
materialsbeingblended. Optionsinthisgroup
allow you to control when the morph result wil l
be computed.
Co nstantlyChoosetocomputethematerial
morph result all the time.
When Render i ng—Choose to compute the material
morphresultatrendertime.
Never Calculate—Choose to byp ass material
blending.
Multi/Sub-Object Material
Material Editor > Type button > Material/Map Browser >
Multi/Sub-Object
Figure mapped using a Multi/S ub-Object material
The Multi/Sub-Object material lets you assig n
different materials at the sub-object level of your
geometry. You create a multi-mater ia l, assign it to
an object, and then use the Mesh Select modifier
(page 1–719) to select faces and choose which
of the sub-materials in the multi-material are
assigned to the selected faces.
If the object is an editable mesh (page 1–996),you
can drag and drop materials to different selections
of faces, building a Multi/Sub-Object material on