9

1588 Chapter 16: Material Editor, Materials, and Maps
Procedure
To have the B rowser list only materials:
At the top of the Show group, leave Materials
on and turn off Maps.
Note: This option is available only at the
material level in the Material Editor.
B l end Ma teria l
Material Editor > Type b utton > M aterial/Map Browser >
Blend
Blend material combines bricks and stucco.
The Blend material lets you mix two materials on a
single side of the surface. Blend has an animatable
Mix Amount parameter that lets you draw material
morphing (page 3–974) function curves to control
the way that the two materials are blended over
time.
Note: If even one sub-material has its shading set
to Wire (see Shader Basic Parameters Rollout (page
2–1466)), t he entire material displays and renders
as a wire material.
Pr ocedur es
To create a B lend mater ial:
1.
Activate a sample slot in the Material Editor .
2. Click the Ty pe button.
3. In the Material/Map Browser (page 2–1412),
choose Blend and then click OK.
A Replace Map (page 2–1456) dialog is
displayed. This dialog asks whether you want
to discard the original material in the slot, or
retain it as a sub-m aterial.
Blend materials have similar controls to Mix
maps.
To s pecify a component mater ia l:
In the Blend Basic Parameters rollout, click one
of the two material buttons.
The parameters for the sub-material are
displayed. By default, a sub-material is a
Standard material with Blinn shading.
To contr ol the mix amount :
In the Basic Parameters rollout, adjust the Mix
Amount value.
Yo u c a n a l s o c o n t r o l t h e m i x a m o u n t b y u s i n g
amap.
Map u sed to reveal brick beneath stucco
To control the mix amount using a ma p:
In the Basic Parameters rollout, click the m ap
button next to Mask.
The Browser is displayed so you can select a
map t ype.
The intensity of pixels in this m ixing map
controls the mix. When the in tensity is close
to zero, one of the component colors or maps