9

xvi Contents
Cutout Mapping ........................................ .............1542
mental ray Materials .......................................... 1543
mental ray Materials...............................................1543
mental ray Material ............................................ 1544
mental ray Material ................................................1544
Material Shaders Rollout (mental ray Material) ....1544
Advanced Shaders Rollout (mental r ay
Material) ..............................................................1548
Arch & Design Material (mental ray)................. 1549
Arch & Design Material (mental ray) ....................1549
Arch & Design Material (mental ray)
Overview............. .................................................1562
Arch & Design Material (mental ray) Tips &
Tricks ...................................................................1569
Car Paint Material/Shader ( mental ray).................1576
DG S Material (mental ray).....................................1580
Glass Material (mental ray)....................................1582
Subsurface Scattering (SSS) Materials ...................1583
Matte/Shadow Material ....................................... ...1584
Compound Materials.......................................... 1587
Compound Materials .............................................1587
Blend Material ........................................................1588
Composite Material.......................................... ......1589
Double-Sided Material ...........................................1591
Morpher Material...................................................1592
Mu lti/Sub-Object Material.....................................1594
Shellac Material ......................................................1597
Top/Bottom Material..............................................1599
Shell Material................... .......................................1600
Advanced Lighting Override Material...................1601
Lightscape Material ................................................1604
Ink ’n Paint Material...............................................1605
DirectX 9 Shader Material...................................... 1613
DirectX V iewport Shaders ................................. 1614
LightMap Shader Rollout .......................................1614
Metal Bump Shader Rollout...................................1614
XRef Material..........................................................1616
Maps .................................................................... 1617
Types of Maps.........................................................1617
Real-World Mapping..............................................1619
Output Rollout ................ .......................................1621
Missing Map Coordinates D ialog ..........................1623
2D......................................................................... 1624
2D Maps ................................................. ................1624
Coordinates Rollout (2D) ......................................1625
Noise Rollout (2D) .................................... .............1630
Bitmap 2D Map......................................................1631
Select Bitmap Image File Dialog ......... ...................1635
Checker Map ..........................................................1638
Combustion Map ...................................................1639
Gradient Map .........................................................1650
Gradient Ramp Map...............................................1652
Flag Properties Dialog............................................1655
Swirl Map................................................................1656
Tiles Map ................................................................1658
3D......................................................................... 1662
3D Maps .................................................. ...............1662
Coordinates Rollout (3D) ......................................1663
Cellular Map...........................................................1664
Dent Map................................................................1667
Falloff Map ............ .................................................1670
Marble Map ............................................................1673
Noise Map...............................................................1674
Particle Age Map ....................................................1675
Particle MBlur Map.......................... ......................1676
Perlin Marble Map................................................ ..1677
Planet Map..............................................................1678
Smoke Map.............................................................1679
Speckle Map ...........................................................1680
Splat Map................................................................1681
Stucco Map.............................................................1682
Waves Map..............................................................1683
Wood Map..............................................................1684
Compositor ......................................................... 1687
Compositor Maps ...................................................1687
Composite Map......................................................1688
Mask Map........................ .......................................1689
Mix Map .......................... .......................................1689
RGB Multiply Map .................................................1691
Color Modifier ..................................................... 1692
Color Modifier Maps..............................................1692
Output Map.......................................................... ..1692
RGB Tint Map ........................................................1693
Vertex Color Map ............ .......................................1693
Reflection and R efraction .................................. 1695
Reflection and Refrac tion Maps ............. ...............1695
Flat Mirror Map............................................. .........1695
Raytrace Map .........................................................1698
Reflect/Refract Map ...............................................1699
Thin Wall Refraction Map......................................1703
Raytrace Map R ollouts ....................................... 1704
Rayt racer Parameters Rollout ................................1704
Raytrace: Attenuation Rollout ...............................1706
Raytrace: Basic Material Extensions Rollout .........1707
Raytrace: Refractive Material Extensions
Rollout .................................................................1708
mental ray Shaders .............................................1710
mental ray Shaders ..................................... ............1710