9
1562 Chapter 16: Material Editor, Materials, and Maps
Left: Do N o t Apply Bumps ...= off; Right: Do Not Apply Bump s
...=on
Displa cement—Lets you apply a displacement m ap
and multiplier.
Cutout—Lets you apply an opacity map to
completely remove parts of objects. A classic
example is to map an image of a tree to a flat plane
and use opacity to cut away the parts of the tree
that are not there.
Left: Mapped transparency; Right: Using Cutout
Environment—L ets you apply an environment map
and shader.
Additional Color /S elf illum.—Lets you apply any
shader. The output of this shader is added on top
of the shading done by the Arch & D esign material
and can b e used for self-illumination-type effects,
as well as adding any additional shading you want.
General Map s rollout
This rollout enables application of maps or shaders
to any of the Arch & Desig n m aterial parameters.
Of course, you can apply a shader to a parameter
at its standard location in the user interface by
clicking its Map button, so the principal value
of this rollout is that it also lets you toggle a
parameter’s shader, using the check box, without
removing the map.
Arch & Design Material (mental
ray) – Over view
ThistopicservesasanintroductiontotheArch
& Design material for mental ray. For a detailed
reference to the material interface, see Arch &
Design Material (mental ray) (page 2–1549).For
a variety of suggestions for using the material to
create specific effects, see Arch & Design Material
(mental ray) – Tips & Tricks (page 2–1569).
A range of material effects available with the Arch & Design
material
What is the Arch & Design material?
The mental ray Arch & Design material is
a monolithic material shader designed to
support most materials used in architectural
and product-design renderings. It supports
most hard-surface materials such as metal, woo d
and glass. It is especially tuned for fast glossy
reflections and refractions (replacing the DGS
material (page 2–1580)) and high-quality glass
(replacing the dielectric material (page 2–1719)).