9
Material Shaders Rollout (mental ray Material) 1547
Shader Library
Shader Library
DGS Material (page 2–1580) 3ds Max
Dielectric Material Photon
(page 2–1719)
3ds Max
Edge lume
Glow lume
Material to Shader (page
2–1723)
3ds Max
Metal lum e
Photon Basic base
SSS Physical Material subsurface scattering
Translucency lume
Transmat
physics
Photon Volume—Assigns a photon volume shader.
Likeaphotonshader,aphotonvolumeshader
modifies caustics and global illumination, but it
affects photons that pass through the inside of the
object, rather than photons that collide with its
surface.
Thephotonvolumecomponentcanbeassigned
the following shaders:
Shader Library
Material to Shader (page
2–1723)
3ds Max
Parti Volume Photon physics
Shader List (page 2–1723) 3ds Max
Extended Shaders group
Bump—Assigns a bump shader. Bump shading for
mental ray materials is similar to bump mapping
(page 2–1506) for standard materials.
The bump component can be assigned the
following shaders:
Shader Library
Bump (page 2–1716)
3ds Max
Shader Librar y
Ocean
lume
Shader List (page 2–1723)
3ds Max
Displa cement—Assigns a displacement shader
(page 3–96).
The displacement component can be assigned the
following shaders:
Shader Librar y
3D Displacement (page
2–1714)
3ds Max
Material to Sha d er (page
2–1723)
3ds Max
Ocean
lume
Volume—Assigns a volume shader (page 3–95).
Thevolumecomponentcanbeassignedthe
following shaders:
Shader Librar y
Beam
lume
Material to Sha d er (page
2–1723)
3ds Max
Mist
lume
Parti Volume Photon physics
Shader List (page 2–1723)
3ds Max
Submerge lume
Environment—Assigns an environment shader.
Like an environment you assign using the Render
Scene dialog , the environment shader changes the
scene background.
The environment component can be assigned the
following shaders:
Shader Librar y
Environment (page 2–1721)
3ds Max