9

mental ray Materials 1543
The gray levels of a cutout map determine the amount of
transparency.
Procedure
To use a cutout map:
1.
Click the Cutout map button.
The Material/Map Browser (page 2–1412) is
displayed.
2. Choose from the list of map types (page
2–1617),andthenclickOK.
The Material is now at the map level, and
displays map controls.
(If you choose Bitmap as the map t ype, you first
see a file dialog that lets you choose the image
file.)
3. Use the map controls to set up the map.
Toremoveacutoutmapfromamaterial:
Tip:
You can disable the map without removing it.
Simply turn off the toggle immediately to the left
of the map button on the Special Effects rollout.
1. If the Material Editor is displaying the map
controls, click the Type button (page 2–1449) to
display the Material/Map Browser. If the map
controls aren’t visible, click the Cutout map
button to display them, and then click the Type
button.
2. In the Browser, choose NONE as the m ap ty pe,
and then click OK.
The map is removed.
menta l r ay M a ter i a ls
3ds Max comes with several materials created
specifically for use with the mental ray renderer
(page 3–78). These materials a re v isible in the
Material/Map Browser (page 2–1412) when mental
ray is the active renderer.
mental ray (page 2–1544)
Thementalraymaterialhascomponentsforthe
surface shader, and for the other nine optional
shaders that make up a material in mental ray.
Arch & Design (page 2–1562)
The Arch & Design material is a monolithic
material shader designed to support
most materials used in architectural and
product-design renderings.
Car Paint (page 2–1576)
Car Paint, available as both a material and a
shader, has components for a paint layer with
embedded metal flakes, a clear-coat layer, and a
Lambertian dirt layer.
DGS (page 2–1580)
DGS stands for Diffuse, Glossy, and Specular.
This material behaves in a physically realistic
way.
Glass (page 2–1582)
The Glass material simulates both the surface
properties and t he lig ht-transmitting (photon)
properties of glass.
Subsurface Scattering Materials (page 2–1583)