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1540 Chapter 16: Material Editor, Materials, and Maps
Whileamapisassignedtothematerial,itsname
appearsasthemapbuttonslabel.
Amount spinner The spinner at the left sets
the amount of intensity mapping to use. At
100.0, intensity mapping has its greatest effect;
at lower amounts, the effect is less pronounced;
at 0.0, the m ap has no effect; and at values
less than 0.0, the material is dimmed. Range:
–100.0 to 100.0.
On/of f The check box between the spinner
and the map button is an on/off switch. When
on, the map is used i n the material. When off,
the map is not used.
Cutout controls—These controls assign a cutout
map (page 2–1542) to the material. To assign a
map, click the oblong button (labeled “None by
default).ThisdisplaystheMaterial/MapBrowser.
IntheBrowser,choosethemaptype,andthen
click OK. If you choose Bitmap as the map type,
an additional dialog prompts you to choose the
particular bitmap file to use.
Whileamapisassignedtothematerial,itsname
appearsasthemapbuttonslabel.
Amount spinner The spinner at the left sets
theamountofcutoutmappingtouse. This
value is a percentage: at 100.0, the map has
its fu ll effect; lower amounts have the effect
of darkening the map, reducing its effect and
increasing transparency. At 0.0, the map is
completely black, making objects with this
material completely transparent.
On/of f The check box between the spinner
and the map button is an on/off switch. When
on, the map is used i n the material. When off,
the map is not used.
Adva nced L ighting Ov err i de
Rollout
Material Editor > Architectura l material > Advanced
Lighting Override rollout
When you create a new Architectural material
(page 2–1535) or edit an existing one, the settings
on the Adjust Radiosity rollout let you adjust how
the material behaves in a radiosity solution (page
3–51).
Obtaining a Better Image
Materials with a bright diffuse color or high
shininess can be high ly reflective. This can lead to
overexposed or washed-out radiosit y solutions.
In general, the best way to adjust this is to reduce
theHSVValue(V)ofamaterialsdiffusecolor;
or, for a material with a diffuse map, reduce the
map’s RGB level. In some situations, the controls
on this rollout can improve the appearance of the
radiosity solution. Examples of situations where
the material’s radiosit y settings can help include
color bleeding and large dark areas:
YoumightwanttoreduceReflectanceScaleor
Color Bleed Scale when a large area of color
(for example, a red car pet in a room with white
walls) creates excessive color bleeding. This
mightbephysicallyaccurate,buttheeyeadjusts
for such effects, and the radiosity result might
look better with less reflectance or less color
bleeding.