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1536 Chapter 16: Material Editor, Materials, and Maps
mental ray Connection Rollout (page 2–1461)
Templates R ollout
Material Editor > Archi tec tu ral material > Templates
rollout
The Templates rollout g ives you a list of mate rial
typestochoosefrom.Atemplateissimplyaset
of preset parameters for the Physical Qualities
rollout, which approximates the kind of material
you want to create, and gives you a starting point.
Once y ou choose a template, you can adjust its
settings and add maps (page 2–1617) to enhance
realism and improve the material’s appearance.
The templates do not affect the Diffuse Color on
the Physical Qualities rollout, only the numeric
settings.
Inter face
Template dr op-down list—Chooses the kind of
material you are designing. Each template provides
preset values for the various material p ar ameters.
These are the material templates provided with
3ds Max. The purpose of most templates is clear,
so the table doesn’t comment on all of them.
Template
Comments
Ceramic Tile - Glazed
Fabric
Glass - Clear
Glass - Translucent
Ideal Diffuse A neutral white m aterial
Masonry
A goo d base for a diffuse
map
Metal Shiny and reflective
Metal - Brushed Less shiny
Template
Comme nt s
Metal - Flat Even less shiny
Metal - Polished Highly shiny
Mirror
Completely shiny
Paint Flat Another neutral white
material
Paint Gloss Also white, but shiny
Paint Semi-Gloss Also w hite, only slightly
shiny
Paper
Paper - Translucent
Plastic
Stone
A g oo d base for a diffuse
map
Stone Polished Has a bit of shininess; also a
good base for a diffuse map
User D efined Neutral; a good base for a
diffuse map
User-Defined Metal Somewhat shiny; also a
good base for a diffuse map
Water
Completely clear and shiny
Wood Unfinished Neutral; a good base for a
map
Wood Varnished
Physical Qualities Rollout
Material Editor > Architectural material > Physica l
Qualities rollout
When you create a new Architectural material
(page 2–1535) or edit an existing one, the settings
on the Ph ysical Qualities rollout are the ones you
are most likely to need to adjust.
Procedure
To match a material’ s luminance to a light:
Wa rn in g : Onl y photometric lights give correct
luminance. Also, the mental ray renderer disregards the
Emit Energy setting.