9

Raytrace Maps Rollout 1525
To go to a map us ing the Nav iga tor:
•IntheMaterial/Map Navigator (page 2–1447),
click the name of the map, or the green or red
parallelogram to the left of the maps name.
The Navigator goes to the level of the map, and
the Material Ed itor displays t he controls for the
map you clicked.
AstheNavigatorsmaptreeshows,mapsfor
basic material components and parameters are
one level below the materia l itself.
To pr evi ew a map i n a sa mple slot :
1.
Go to the level of the map, as described in
previous procedures.
The Material Editor displays the map’s
parameters.
2. Turn off Show End Result (page 2–1446).
Thesampleslotshowsthemapinsteadofthe
material. If the map contains sub-maps, these
are also visible.
Bydefault,thesampleslotdisplaysamapwith
no three-dimensional shading. You can change
this in t he Material Edit or Options dialog (page
2–1436).
To vi ew the map interactively:
1.
Select an object.
2. In the object’s creation parameters, make sure
thatGenerateMappingCoordsison.
If the object type does not have a Generate
Mapping Coordinates toggle, you need to
assign mapping coordinates by applying a
UVW Map modifier (page 1–922).
3. In the Material Editor, assign the mapped
material to the object.
4. If you are at the material level (the top level),
click the appropriate map button to go to the
map level.
5. Turn on Show Map in Viewport (page
2–1445).
The map appears on objects assigned the
material in all shaded viewports. Now when
you adjust the map, the viewports update to
display the adjustments.
Turning on Sh ow Map In Vie w p or t for one ma p
automatically turns this button off for all other
maps the material has.
Viewports can display 2D maps such as
Checker a nd Bitm ap. T hey c annot display
other kinds of maps such as 3D maps. Show
Map in Viewport is unavailable if the active
map type cannot display in v iew ports.
Tip: Displaying mapped materials in a viewport
can slow performance. If you don’t need to
view t he texture, t urn off its viewport display.
To tur n off i nteractive textur e display :
1.
Go to the map level.
If you are at the material level, click the
appropriate map button to go to the map level.
2. Turn off Show Map in Viewport (page
2–1445).
The object is shaded but the map no longer
appears.
To turn a map off:
Turn off the map’s check box.
The check box is to the left of the map’s nam e
on the Maps rollout.
To turn a map on:
Turnonthemapscheckbox.
The check box is to the left of the map’s nam e
on the Maps rollout.