9

Opacit y Mapping 1503
color component goes away), and does not receive
shadows.
Procedure
To map the self-illumination value:
1.
Click the Map button for Self-Illumination.
The Material/Map Browser (page 2–1447) is
displayed.
2. Choose from the list of map types, and then
click OK.
TheMaterialEditorisnowatthemaplevel,and
displays controls for t he m ap parameters.
3. Use the map controls to set up the map.
Opacity M appi ng
Material Editor > Standard material > Maps rollout >
Opacity button
The gray levels of an opacity map determine the amount of
opacity.
Yo u c a n s e l e c t a b i t m a p f i l e o r procedural map (page
3–997) to make an object par tially transparent.
Lighter (higher-value) areas of the map render as
opaque; darker areas render as transparent; and
values in between are semi-transparent.
Setting the opacity maps Amount to 100 applies all
of the map. Transparent areas are fully transparent.
Setting the Amount to 0 is the equivalent of
turning the map off. Intermediate Amount values
are blended with the O pacity value on the Basic
Parameters rollout. Transparent areas of the map
become more opaque.
Specular highlights are applied to t r ansparent
areasoftheopacitymap,aswellastoopaque
areas, creating t he effect of glass. If you want
thetransparentareastolooklikeholes,mapthe
specular level (page 2–1502) as well.
Procedure
To map the opacity value:
1.
Click the Map button for Opacity.
The Material/Map Browser (page 2–1447) is
displayed.
2. Choose f rom the list of map types, and then
click OK.
TheMaterialEditorisnowatthemaplevel,and
displays controls for the map parameters.
3. Usethemapcontrolstosetupthemap.
Filter Color Mapping
Material Editor > Standard material > Maps rollout > Filter
Color button
Mapping filter color