9
Specular Level Mapping 1501
Specular Level or Glossiness mapping, which alter
the intensity and location of specular highlights,
specular mapping alters the color of specular
high lights.
Procedure
To map the specular color:
1.
Click the Map button for Specular color.
The Material/Map Browser (page 2–1447) is
displayed.
2. Choose from the list of map types, and then
click OK.
TheMaterialEditorisnowatthemaplevel,and
displays controls for t he m ap parameters.
3. Use the map controls to set up the map.
Specular Level Mapping
Material Editor > Standard material > Maps rollout >
Specular Level b utton
Mapping the specular level: the sea reflects more than the land.
Yo u c a n s e l e c t a b i t m a p f i l e o r procedural map
(page 3–997) to alter the intensity of specular
high lights, b ased on the i ntensity of the bitmap.
White pixels in the map produce full specular
high lights. Black pixels remove the specular
highlights completely, and intermediate values
reduce the specular highlights accordingly.
Mapping the specular level component is different
from mapping specular color. Mapping the
specular level alters the intensity of highlights,
while specular mapping alters the color of
highlights.
Specular level mapping usually works best when
youassignthesamemaptobothSpecularLevel
and Glossiness. (In the Maps (page 2–1474)
rollout, you can do this by dragging from one map
button to another.)
Procedure
To map the specular level value:
1.
Click the Map button for the Specular Level
value.
The Material/Map Browser (page 2–1447) is
displayed.
2. Choose f rom the list of map types, and then
click OK.
TheMaterialEditorisnowatthemaplevel,and
displays controls for the map parameters.
3. Usethemapcontrolstosetupthemap.