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Translucency Setting 1491
Tr anslucency Setting
Material Editor > Standard material > Shader Basic
Parameters rollout > Translucent shader > Translucent
Basic Parameters rollout > Translucency g roup
The translucency controls are available for the
Translucent shader (page 2–1484).
Wa rning: Do not use shadow maps with the translucent
shader. Shadow maps result in artifacts at the edge of
translucent objects.
Procedure
To ma k e a ma teri al t ra nslucent:
•IncreasetheHSV Value (V) (page 3–1001) of
the Tr anslucent Color.
As the Value increases, the m aterial becomes
more translucent. The Hue of the Translucent
Color tints the light that is scattered within the
mater ial.
Translucent materials render more realistically
whenyouturnon2-Sidedinthematerials
Shader Basic Parameters (page 2–1466).The
translucent effect does not appear in shaded
viewports.
Example of translucency
Interfa ce
Translu cent Clr (Color)—Specifies a translucency
color. This is the color of light that is scattered
within the material. It does not need to be the same
as the filter color , which is light transmitted by
the material. The two color va lues are multiplied.
Click t he color swatch to change the translucent
color. Click the button to assign a map to the
translucent color component.
Filter Color—Specifies a filter color (page 3–939)
that is multiplied by the translucent color. Click
the color swatch to change the filter color. Click
the button to assign a map to the filter color
component.
The filter, or transmissive color, is the
color transmitted through transparent or
semi-transparent materials such as glass. You
can use the filter color with volumet ric lig hting
to create effects such as colored light through a
stained-glass window. Ray-traced shadows (page
3–1000) cast by transparent objects are tinted with
the f ilter color.
Opacit y Sets the opacity/transpar ency (page
2–1488) of the material as a percentage. The effect
is best previewed against a pattern background
(page 2–1433) in the sample slot.
Clickthemapbuttontoassignamaptothe
opacity component. See Opacity Mapping (page
2–1503). This button is a shortcut: you can also
assign opacity mapping in the Maps rollout (page
2–1474).