9
Contents xv
Go Forward to Sibling ...........................................1447
Material/Map Navigator ............................... .........1447
Pick Material From Object (Eyedropper) .......... ...1448
Name Field (Materials and Maps)..........................1448
Type Button (Materials and Maps) ........... .............1449
Animating Materials........................................... 1449
Animating Materials........... ........................... .........1449
Creating and Playing Animated Material
Previews...............................................................1450
Synchronizing a n Animated Bitmap with t he
Scene ....................................................................1450
Mater ial Editor Subdialogs................................ 1451
Copy (Instance) Map Dialog..................................1451
Copy or Swap Colors Dialog..................................1452
Create Material Preview Dialog .............................1452
Duplicate Name Dialog (Material Library) ........... 1453
Merge Dialog (Material Library) ...........................1453
Merge Material L ibrary Dialog ..............................1454
Put to Library Dialog .............................................1455
Render Map Dialog ................................................1455
Replace Map Dialog ...............................................1456
Replace Material Dialog .........................................1456
Update Scene Materials Dialog .......... ...................1457
Materials ............................................................. 1457
Types of Materials ..................................................1457
SuperSampling Rollout ................................. .........1459
mental ray Connection Rollout..............................1461
DirectX Manager Rollout.......................................1464
Standard Material............................................... 1465
Standard Material......................... ..........................1465
Shader Basic Parameters Rollout ........... ................1466
Understanding Shaders..........................................1468
Basic Parameters Rollout (Standard Material) ......1470
Extended Parameters Rollout (Standard
Material) ..............................................................1471
Maps Rollout (Standard Material) .........................1474
Dynamics Properties Rollout.................................1479
Basic Mater ial Shaders .......................................1480
Anisotropic Shader.............................. ...................1480
Blinn Shader ...........................................................1480
Meta l Shader...........................................................1481
Multi-Layer Shader.................................................1481
Oren-Nayar-Blinn Shader......................................1482
Phong Shader .........................................................1482
Strauss Shader ....... ....................... ....................... ...1483
Tr anslucent Shader .................................................1484
Basic Parameters for Standard Mater ials ......... 1485
Color Controls........................................................1485
Self-Illumination Setting........................................1487
Opacit y ...................................................................1488
Diffuse Level....... ....................................................1489
Roughness ..............................................................1490
Translucency Setting ..............................................1491
Specular Highlight Controls .............................. 1492
Anisotropic Highlights...........................................1492
Blinn, Oren-Nayar-Blinn, and Phong
Highlights ............................................................1493
Metal Highlights.....................................................1494
Multi-Layer Highlights..................... ......................1495
Translucent Highlights .................. .........................1496
Mapping Standard Material Components ........ 1497
Ambient Color Mapping............................... .........1497
Diffuse Color Mapping ..........................................1498
Diffuse Level Mapping ...........................................1499
Diffuse Roughness Mapping......... .........................1500
Specular Color Mapping ........................................1500
Specular Level Mapping.........................................1501
Glossiness Mapping................................................1502
Self-Illumination Mapping............... ......................1502
Opacit y Mapping....................................................1503
Filter Color Mapping..............................................1503
Anisotropy Mapping ......................................... .....1504
Orientation Mapping .............................................1505
Metalness Mapping ... .............................................1506
Bump Mapping.......................................................1506
Reflection Mapping....................................... .........1508
Refraction Mapping ...............................................1509
Displacement Mapping ... .......................................1511
Raytrace Material ............................................... 1512
Raytrace Material .......................... .........................1512
Raytrace Basic Parameters Rollout ............ ............1514
Raytrace Extended Parameters Rollout .................1519
Raytracer Controls Rollout ....... .............................1521
Rayt race Maps Rollout.................................. .........1523
Rayt race D ynamics Properties Rollout..................1527
Raytracer Global Parameters Rollout ....................1528
Raytracing Acceleration Parameters Dialog ..........1531
Rayt race Exclude/Include D ialog...........................1531
Raytrace Antialiaser Dialog: Fast Adaptive
Antialiaser....................................................... .....1533
Rayt race Antialiaser Dialog: Multiresolution
Adaptive Antialiaser ....................................... .....1534
Architectural Material........................................ 1535
Architectura l Material ............................................1535
Templates Rollout...................................................1536
Physical Qualities Rollout ......................................1536
Special Effects Rollout............................................1539
Advanced Lighting Override Rollout................... ..1540