9
Maps Rollout (Standard Material) 1477
To turn a map off:
• In the Maps rollout, turn off the map’s check
box.
The check box is to the left of the map’s name.
To turn a map on:
• In the Maps rollout, turn on the map’s check
box.
The check box is to the left of the map’s name.
To change a map’s strength:
• In the Maps rollout, adjust the map’s Amount
spinner.
Thematerial’ssampleslotreflectsthechange.
Note: Adjusting a map’s output (in the map’s
Output rollout) can also change the map’s
strength.
To move directly to an ancestor:
1.
Below the Material Editor toolbar, click the
arrow to the right of the map’s name field (page
2–1448).
A drop-down list of ancestors is displayed.
2. Click a name in the Ancestor list.
With this l ist, you can skip intermediate levels
in the tree.
The Ancestor drop-down list shows
only part of the tree. It does not show side
branches and s iblings. To view these, use the
Material/Map Navigator (page 2–1447) or the
Go For ward To Sibling (page 2–1447) and Go To
Parent (page 2–1446) buttons on the Material
Editor toolbar.
To change a map type:
1.
At the level of a map, click the button labeled
Type below the Material Editor toolbar.
AmodalMaterial/Map Browser (page 2–1412)
is displayed. If you were at a map, it lists only
maps (if you were at a material when you
clicked Type, the Browser lists only materials).
2. Chooseamaptypefromthelist,andthenclick
OK.
If you change a map type and the new map
type can have component maps, a Replace Map
dialog is displayed. This dialog gives you a
choice between discarding the or iginal map or
usingitasacomponentmap.
Ifthenewmaptypedoesnothavecomponents,
it simply replaces the original map type.
To crea te a st anda lone map t ree:
1.
Activate a sample slot.
2. Click Get Material (page 2–1439).
3. In the Material/Map Browser (page 2–1412),
make sure Browse From is set to New.
4. Double-clickthenameofthemaptype(nota
material type) you want to use, or drag the map
to a sample slot.
The sample slot now contains a standalone map
not associated with material parameters.
5. U se the Material Editor to modify the map as
you would any other map.
By default, the sample slot displays a map with
no three-dimensional shading. You can change
this in the Material Editor Options dialog (page
2–1436).