9
1476 Chapter 16: Material Editor, Materials, and Maps
To view a map’s location:
• Click Material/Map Navigator to view the
Navigator .
The Material/Map Nav igator (page 2–1447)
displays the hierarchy of the cur rent material,
which contains the map.
To go to a map us ing the Nav iga tor:
•IntheMaterial/Map Navigator (page 2–1447),
click the name of the map, or the green or red
parallelogram to the left of the map’s name.
The Navigator goes to the level of the map, and
the Material Ed itor displays t he controls for the
map you clicked.
AstheNavigator’smaptreeshows,mapsfor
basic material components and parameters are
one level below the materia l itself.
To pr evi ew a map i n a sa mple slot :
1.
Go to the level of the map, as described in
previous procedures.
The Material Editor displays the map’s
parameters.
2. Turn off Show End Result (page 2–1446).
Thesampleslotshowsthemapinsteadofthe
material. If the map contains sub-maps, these
are also visible.
Bydefault,thesampleslotdisplaysamapwith
no three-dimensional shading. You can change
this in t he Material Edit or Options dialog (page
2–1436).
To vi ew the map interactively:
1.
Select an object.
2. In the object’s creation parameters, make sure
thatGenerateMappingCoordsison.
If the object type does not have a Generate
Mapping Coordinates toggle, you need to
assign mapping coordinates by applying a
UVW Map modifier (page 1–922).
3. In the Material Editor, assign the mapped
material to the object.
4. If you are at the material level (the top level),
click the appropriate map button to go to the
map level.
5. Turn on Show Map In Viewport (page
2–1445).
The map appears on objects assigned the
material in all shaded viewports. Now when
you adjust the map, the viewports update to
display the adjustments.
Turning on Sh ow Map In Vie w p or t for one ma p
automatically turns this button off for all other
maps the material has.
Viewports can display 2D maps such as
Checker and Bitmap.
Viewports can also display most kinds of 3D
maps. The exceptions are Particle Age and
Particle M Blur. Also, the appearance of the
Falloff map in viewports give only a vague
indication of how it will appear when rendered.
Show Map In Viewport is unavailable if the
active map type cannot display in viewports.
Displaying mapped materials in a viewport can
slow performance. If you don’t need to view the
texture, turn off its viewpor t display.
To tur n off i nteractive textur e display :
1.
Go to the map level.
If you are at the material level, click the
appropriate map button to go to the map level.
2. Turn off Show Map in Viewport (page
2–1445).
The object is shaded but the map no longer
appears.