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1470 Chapter 16: Material Editor, Materials, and Maps
3. Select each shader ty pe from the list and
compare its par ameters with the others. Some
parameters are shared in common, but each
shader has its own unique combination of
settings.
For more information on shader types, see Shader
Basic Parameters Rollout (page 2–1466).
B a sic Par a meters R ollout
(Sta nda rd M a teri al )
Material Editor > Standard material > Basic Parameters
rollout for the shader you’ve chosen
The Basic Parameters rollouts for Standard
materials contain controls that let you set the color
of your material, the shininess, the transparency,
and so on, and specify maps (page 3–968) to use
for the various components of the material.
Example: The Basic Parameters rollout for the Anisotropic
shader.
Basic Parameters rollouts var y depending on which shader
is chosen.
The Basic Parameters rollout changes depending
on which kind of shader you choose in the Shader
Basic Parameters (page 2–1466).
Note: The Strauss shader’s Basic Parameters rollout
is simpler than those for other shaders. See Strauss
Shader (page 2–1483) for a description.
Component Controls
ThefirstpartoftheBasicParametersrollout
contains controls for overall material components.
They are described in the following topics:
Color Controls (page 2–1485) let you choose the
material’s color components, or replace them
with maps.