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1464 Chapter 16: Material Editor, Materials, and Maps
Volume—
Assigns a volume shader (page 3–95).
Thevolumecomponentcanbeassignedthe
following shaders:
Shader Library
Beam
lume
Material to Shader (page
2–1723)
3ds Max
Mist
lume
Parti Volume Photon physics
Shader List (page 2–1723)
3ds Max
Submerge lume
Environment—Assigns an environment shader.
The environment shader provides an environment
local to the material. It is visible if the material is
reflective or transparent.
The environment component can be assigned the
following shaders:
Shader Library
Environment (page 2–1721)
3ds Max
Material to Shader (page
2–1723)
3ds Max
Shader List (page 2–1723) 3ds Max
Advanced Shaders group
Co ntour—Assigns a contour shader (page 3–96).
The contour componen t can be assigned the
following shaders:
Shader Library
Combi
contour
Curvature
contour
Depth Fade
contour
Factor Color
contour
Layer Thinner
contour
Simple
contour
Shader Librar y
Width From Color
contour
Width From Light
contour
Width From Light Dir
contour
Light Map—Assigns a light map shader.
Wa rn in g : No light map shaders are provided with
3dsMax.Thisoptionisforuserswhohaveaccessto
light map shader s via other s hader libraries or custom
shader code.
Optimization group
Flag Material as Opaque—When on, indicates
that the material is fully opaque. This tells the
mental ray renderer that it do esn’t need to process
transparency for this material, or to use the
shadow shader. This can improve rendering time.
Default=off.
Dir ectX M a nager R ollout
Material Editor > DirectX Manager rollout
LetsyouselectaDirectXviewportshaderfor
viewing Direct3D hardware shaders. DirectX
shaders require the Direct3D graphics driver
(page 3–844), which uses DirectX. With DirectX
shading, mater ials in a v iew por t more accurately
represent how the material will appear in another
application, or on other hardware such as a game
engine.
DirectX viewpor t shaders are especially useful for
previewing texture-baked materials (page 3–144).
3ds Max provides two DirectX shaders:
• LightMap shader (page 2–1614)
• Metal Bump shader (page 2–1614)
Note: This rollout does not appear for
Multi/Sub-Object and Shell materials, which are
simply containers of other materials.