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mental ray Connection Rollout 1463
Shader Library
UV Generator (pa ge 2–1724)
3ds Max
Water Surface lume
Wet-Dry Mixer
lume
XY Z Generator (page 2–1729)
3ds Max
Note: Unlike a standard 3ds Max m aterial, if you
assign the Surface component a bitm ap with ti ling
turned off, the original surface color does not
“show through. In renderings, you see only the
untiled map, and none of the rest of the object.
ShadowAssigns a shadow shader.
Default=locked to parent material.
Theshadowcomponentcanbeassignedthe
following shaders:
Shader Library
Edge Shadow lume
Facade lume
Glass lume
Glow lume
Material to Shader (page
2–1723)
3ds Max
Metal lum e
Shader List (page 2–1723)
3ds Max
Shadow Transparency base
Translucency lume
Transmat
physics
Water Surface Shadow lum e
Caustics and GI group
Photon—Assigns a photon shader. Photon shaders
affect how object surfaces respond to photons;
that is, they control how the surfaces behave
when generating caustics and global illumination.
Default=locked to parent material.
Thephotoncomponentcanbeassignedthe
following shaders:
Shader Librar y
DGS Material (page 2–1580)
3ds Max
Dielectric Material Photon
(page 2–1719)
3ds Max
Edge lume
Glow lume
Material to Sha d er (page
2–1723)
3ds Max
Metal lume
Photon Basic base
Translucency lume
Transmat
physics
Photon Volume—Assigns a photon volume shader.
Photon volume shaders affect how an object’s
volume responds to photons; that is, they control
how the volume behaves when generating caustics
and global illumination.
Thephotonvolumecomponentcanbeassigned
the following shaders:
Shader Librar y
Material to Sha d er (page
2–1723)
3ds Max
Parti Volume Photon physics
Shader List (page 2–1723)
3ds Max
Extended Shaders group
Displa cement—Assigns a displacement shader
(page 3–96). Default=locked to parent material.
The displacement component can be assigned the
following shaders:
Shader Librar y
3D Displacement (page
2–1714)
3ds Max
Material to Sha d er (page
2–1723)
3ds Max
Ocean
lume