9
Duplicate Name Dialog (Material Library) 1453
ImageSizegroup
Percent o f Out put—Specifies the resolution of the
preview. This value is a percentage; 100 percent
has a resolution of 101 x 99 pixels (the size of a
sample slot in the 3 x 2 array). Default=100.
Duplicate Name Dialog (Ma teria l
Librar y)
Material Editor > Get Material or Type button > Browse
From g roup > Sele ct Mtl Library. > File g roup > Open
material library. > File group > Merge > Me rge Material
Library dialog > Open another material library or a
3ds Max scene. > Merge dialog > Select materials to
merge > OK
File > X Ref Objects > XRef Objects dialog > Create XRef
Record from File > Choose a file. > Select objects to XRef.
> Duplicate Name dialog
The Duplicate Name dialog is displayed if, after
you click OK in the Merge dialog (page 2–1453),
one or more materials to merge have the same
name as materials in the open library.
If this dialog appears while you are using XRef
Objects (page 3–394),intheXRefObjectsdialog
you c an see the updated material n ame in the
“Scene Name” column, while the original name
inthesourcesceneappearsinthe“SourceName”
column.
Inter face
Mater ial name—At the right, the dialog displays a
duplicate material name. You can edit the name to
make it unique before you merge it with t he open
(current) library by clicking the Merge button.
Apply to All Duplicates—Ifyouturnthisonbefore
you use the buttons, all subsequent incoming
materials with duplicate names are treated the
same way as the cur rent one, a nd no further alert
messages are displayed.
Usethisoptionwhenyouknowthatyou’ve
got several duplicate materials, and don’t need
constan t reminders.
This check box is unavailable if you edit the
material name.
Merge—Merges the material with the open, current
library. This button is unavailable unless you edit
the duplicate name to be a different, unique name.
Sk ip—Skips this material and doesn’t merge it with
the open, current library.
Delete Old—Deletes the "old" material in the open,
current library and replaces it with the materia l
to merge.
Auto-Rena me—Click to have 3ds Max
automat ically rename the material by appending a
sequence number to the duplicate ma terial name.
Cance l—Cancels further merging of materials with
duplicate names. If you have already merged some
materials, they appear in the open, current libra ry.
Merge Dialog (Mater ial Librar y)
Material Editor > Get M aterial or Type button > Browse
From group > S elect Mtl Library. > File group > Open
material library. > File group > Merge > Merge Material
Library dialog > Open another material library or a
3ds Max scene.
The Merge dialog displays a list of materials to
merge with the open library. The materials are
from a different material library or from a 3ds Max
or VIZ Render (DRF (page 3–527))scene.