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1446 Chapter 16: Material Editor, Materials, and Maps
on a sphere with a radius of 20, change the map
scale from 100 (the default) to 20.
Particle Age and Particle MBlur maps do not
preview in viewports.
Multiple Ma ps in Viewpor ts
Viewports can display multiple maps. For multiple
map display, the display driver must be OpenGL
(page 3–841) or Direct3D (page 3–844).The
software display driver (page 3–840) does not
support multiple map display.
The composite map (page 2–1688) and mix map
(page 2–1689) support multiple map display.
In addition, turning on Show Map In Viewport at
the top level of a standard material (page 2–1465)
lets you view maps on both the diffuse and opacity
components (though not on other mapped
components).
Pr ocedur es
To view maps interactively:
1.
Select an object.
2. In the object’s creation parameters, make sure
that Generate Mapping Coords. is on. (If
this option isn’t enabled, the object cant be
mapped.)
If the object type does not have a mapping
coordinates check box, apply a UVW Map
(page 1–922) modifier.
3. In the Material E ditor, apply the mapped
material to the object.
4. Turn on Show Map In Viewport.
The map appears on objects assigned the
material in al l shaded viewports. Now when
you adjust a map, the viewports update to
display the adjustments.
To tur n off i nteractive textur e display :
Tu rn off S how Map In Vie w por t.
The object is shaded but the map no longer
appears.
Show End R esult
Material Editor > Show End Result
Material Editor menu > Material m enu > Show End Result
Show End Result lets you look at the material at the
level you’re on instead of looking at the end result
of all the other maps (page 3–968) and sett ings.
When this button is off, the sample slot shows only
thecurrentlevelofthematerial.Thistoolisuseful
when you are working with compound materials
(page 3–922). It would be difficult to see exactly
what effect you’re creating on a particular level if
you didn’t have the ability to turn off the display
of the other levels.
Go to Parent
MaterialEditor>GotoParent
Material Editor menu > Navigat ion menu > Go to Parent
Go To Parent moves up one level in the current
material.
This button is available only when you are not at
the top level of a compound material (page 3–922).
Yo u c a n t e l l y o u r e a t t h e t o p l e v e l w h e n t h i s
buttonisunavailableandthenameintheeditfield
matches the name in the Material Editor title bar.
A typical situation is one in which you have a
material with a Diffuse map. The Material level is
the parent and the Diffu se map is the child. The
Go To Parent button becomes available at the level
of the Diffuse map.