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1442 Chapter 16: Material Editor, Materials, and Maps
Reset Map/Mtl to Defa ult S ettings
Material Editor > Reset Map/Mtl to Default Settings
Reset Map/Mtl to Default Settings resets the values
for the map or material in the active sample slot.
The material colors are removed and set to shades
of g ray. Glossiness, opacity, and so on are reset to
their default va lues. Maps assigned to the material
are removed.
If you are at a map level, this button resets the m ap
to default values.
Reset changes the name (page 2–1448) only when
thisfieldnamesamaterialusedinthescene.
Make Material Copy
Material Editor > Make Material Copy
Material Editor menu > Material menu > Make Material
Copy
Make Material Copy "cools" (page 3–924) the
current hot (page 3–953) sample slot by copying
the material to itself.
Thesampleslotisnolongerhot,butthematerial
retains its properties and name. You can adjust
the material without affecting it in the scene.
Onceyouvegotwhatyouwant,youcanclickPut
Material to Scene (page 2–1440) to update the
materialinthesceneandchangethesampleslotto
hot again.
Mak e Unique (Mater ial Editor)
Material Editor > M ake Unique
Make U nique makes a map instance (page
3–957) into a unique copy. It also makes an
instanced sub-material into a unique, standalone
sub-material. It gives the sub-material a new
material name. A sub-material is a material w ithin
a Multi/Sub-Object material (page 2–1594).
UsingMakeUniquepreventschangestothe
top-level material instance from affecting the
sub-material instance within the Multi/Sub-Object
material.
You can also use Make Unique at the map level,
when a map is instanced to different components
ofthesamematerial.
Note: If you drag an instanced map to a Material
Editor sample slot, the Mak e Unique button will
not be available, because it is not clear from
thecontextwhatitwouldbeuniquerelativeto.
Instead, you need to bring one of the parent m aps
or materials into the Material Editor , browse down
into the map, and then make the map unique
relative to that parent.
Procedure
Example: Create an instanced sub-material:
1.
Create a box and a sphere.
2. Open the Material E ditor.
3. Choose a sample slot, click the Material
Type button, choose Multi/Sub-Object in the
Material/Map Browser, and then click OK.
4. Select the box, and then apply the
new Multi/Sub-Object material to it.