9

Assign Material to Selection 1441
You update the scene by putting the changed
material back in to the scene.
Notes
If you apply a mapped material to a parametric
object whose Generate Mapping Coords
option is off, the software automatically turns
on mapping coordinates at render time. In
addition, if you apply a mapped material with
Show Map in Viewport active to an object, tha t
object’s Generate Mapping Coords option is
turned on if necessary.
•TheShowMapInViewportflagisnowsaved
w ith individual materials, so you can drag
mapped materials f rom the mo deless Browser
onto objects in your scene, and the mapping
appears in the viewports.
Procedure
To put a mater ial back into a scene:
On the Material Editor toolbar, click Put
Material To Scene (page 2–1440).
The material in the active sample slot is now a
hot material (page 3–953).
Assign M aterial to Selection
Material Editor > Assign Material to Selection
Material Editor menu > Material menu > Assign to
Selection
Assign Material to Selection applies the material
intheactivesampleslottothecurrentlyselected
object or objects i n the scene. At the same t ime,
thesampleslotbecomeshot (page 3–953).
If you apply a mapped material to a parametric
objectwhoseGenerateMappingCoordsoptionis
off, the software automatica lly turns on mapping
coordinates at render time. In addition, if you
apply a mapped material with Show Map In
View port (page 2–1445) active to a par ametric
object, that object’s Generate Mapping Coords
option is turned on if necessary.
The Show Map In Viewport flag is saved with
individual materials, so when you drag mapped
materials from the modeless Browser (page
2–1412) onto objects in your scene, the mapping
appears in the viewports.
The Undo command works for material
assignment.
Procedure
To a pply a mater ia l to obj ects i n a scene:
1.
Selectthesampleslotthatcontainsthematerial
you want to apply.
2. Select the objects you want to apply the material
to.
3. Drag from the sample slot to the objects. If
more than one object is selected, you are asked
whether you want to apply to the single object
or to the whole selection.
You c an also apply materials by clicking
Assign Material To Selection (page 2–1441) on
the Material Editor toolbar.
Wa rn in g : When you apply a material to an object or
selection, that material becomes a hot material (page
3–953). When you change the material’s properties, the
scene immediately updates to reflect those changes.
Any object with that material will change its appearance,
not just the objects in the current selection. When a
material is hot, its sample slot is displayed with white
corner brackets.
To make a mat er i a l no l o nger h ot s o it d o e s nt
change the cur
rent scene, click Make Material
Copy (page 2–1442).