9
Material Editor Options 1437
Multi/Sub-Objectmaterials,themultiplepatches
again appear at the top level of the nested material,
but the sample sphere is again whole when
displaying any of the sub-materials. Default=on.
DisplayMapsas2D—When on, sample slots display
maps, including standalone maps, in 2D. The m ap
fills the entire slot. When off, maps are displayed
onthesampleobject,asmaterialsare.Default=on.
Custom B a ck ground—Lets you specif y a custom
background for the sample slots, instead of
the default checkers background. Click the
file-assignment button to display a file dialog from
which you can select the custom background.
This can be any bitmap format supported by
3ds Max. Turn on Custom Background to use
the new background instead of the checkered
background. The custom background is stored in
the 3dsmax.ini (page 1–18) file, so it is available
from session to session. Default=off.
Displ ay Mul ti/Sub-Object Ma ter ia l Pr opaga ti on
Wa rning—
Toggles display of warning dialog when
you apply a Multi/Sub-Object material (page
2–1594) to an instanced ADT style-based object.
Auto-Select Tex tur e Ma p Si ze—When on, and you
have a m aterial that uses a texture map set to Use
Real-World Scale, ensures that t he map w i l l b e
displayed correctly on the sample sphere. Turn off
to be able to enable Use Real-World Map Size For
Geometry Samples (see following).
Note: If a material uses several texture m aps
at different levels, and only one is set to Use
Real-WorldScale,thesamplespherewillrender
with real-world size coordinates.
Use R ea l-World M a p S ize For Geometr y
Samples—
This is a global setting that allows you to
manually choose which style of texture coordinates
are used. When on, real-world coordinates are
used for the sample slot display. Otherwise, the old
sty le of 3ds Max mapping coordinates is active.
When off, you must turn on Use Real-World
Scale on the map’s C oordinates rollout to see the
sample sphere as you’d expect. Available only
when Auto-Select Texture Map Size (above) is off.
Default=off.
Top Light color/Back Light color—Specify the two
lightsusedinthesampleslots. Clickthecolor
swatch to alter the color of either light. Adjust
the Multiplier spinners to multiply the values
(intensit y ) of the lights.
Use the Defa ult buttons to return to the initial
settings.
Ambient Light—Shows the color of ambient light
(page 3–908) used in the sample slots. Cl ick the
color swatch to change the color. When the lock
button is on, changing the Ambient Light color
here or on the Environment panel (page 3–272)
changes both; when off, changing one setting does
notaffecttheother.
Use the Default button to return to the init ial
setting.
B ackgr ound I ntensity —Sets the backg round
intensity in the sample slots. The range is f rom 0
(black) to 1 (white). Default=0.2.
Use the Default button to return to the init ial
setting.
Render Sample Size—Sets the scale of the sample
sphere to any size, making it consistent with the
object or objects in the scene that have the texture
on them. T his setting affects how 2D and 3D maps
are displayed providing that t he sample spheres
are s et to display real-world scale.
Note: Thesizeisscaledtousethecurrentunits.
This is a global option that affects all the sample
slots. Default=100.0 (Imperial units) and 2.54m
(Metric units).