9

1436 Chapter 16: Material Editor, Materials, and Maps
M ater ia l E ditor Opti ons
Material Editor > Material Editor Options
Material Editor menu > Options menu > Options
This button displays the Material E ditor Options
dialog to let help you control how materials
and maps are displayed in the sample slots (page
2–1420).
These settings are “sticky”; they survive a reset,
and even quitting and restart ing 3ds Max.
Note: The controls to assign a renderer for the
sample slots are on the Assign Renderer rollout
(page 3–35).
Inter face
Manual Update—When on, the sample slots don’t
update their contents until you click them. This
option affects only the updating of the sample
slots; it doesn’t affect the icon displays in the
Browser. Default=off.
Don’t Ani mate—When on, animated maps are not
updated in the sample slots while you play an
animation or drag the time slider. However, the
animation is updated to the current frame w hen
you stop the animation or release the time slider.
An animated map can use an AVI file (page 3–609)
or IFL f ile ( page 3–616)as a source. Default=off.
Animate Active Only—When on, only the active
sample slot is animated when you play an
animation or drag the time slider. This option
is good for situations where you have multiple
animated materials in the Material Editor, but
you only need to see one at a time. This check
box is unavailable when Don’t Animate is on.
Default=off.
Update Active Only When on, sample slots do not
load or generate maps until you make one sample
slot active. This can save t ime while you use the
Material Editor, especially when your scene uses a
lot of materials with maps. Default=off.
Antialias—Turns on antialiasing (page 3–907)in
the sample slots. Default=off.
If the mental ray renderer is used to render sample
slots, this setting is disregarded. The mental ray
renderer’s sampling values control antialiasing.
Progr essi ve R ef inement—Turns on progressive
refinement in the sample slots. When on,
samples are rendered quickly, with large pixels,
then rendered a second time in greater detail.
Default=off.
Simple Multi Display B elow Top Level—When on,
thesamplesphereforaMulti/Sub-Objectmaterial
displaysthemultiplepatchesonlyatthetoplevel
ofthematerial. Thesub-materialsaredisplayed
over the entire sphere. When you use nested