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Sample Slot Background 1433
S ample S lot B a ck gr ound
Material Editor > Backgrou n d
Material Editor menu > Options menu > Background
Left: Background on
Right: Background off
Turn ing on Background adds a multicolored
checkered background to the active sample slot.
The pattern background is helpful when you want
to see effects of opacity and transparency.
The Material Editor Options dialog (page 2–1436)
also lets you assign a bitmap to use as a custom
background.
Sa mple UV Ti ling
Material Editor > Sample UV Tiling
1x1, 2x2 , and 3x3 sample tiling
ThebuttonsontheSampleUVTilingflyoutadjust
the repetition of the map (page 3–968) pattern on
thesampleobjectintheactivesampleslot.
The tiling p attern you set with this option affects
only thesampleslot.Ithasnoeffectonthetilingon
the geometry in the scene, which you control w ith
parameters in the map’s own coordinates rollout.
1x1(thedefault)Tile once in the U
dimension and once in V. This is equivalent to
no tiling at al l.
2x2Tile twice in U and twice in V.
3x3Tile three times in U and three
times in V.
4x4Tile four times in U and four times
in V.
The buttons specify the number of times the
pattern repeats over the surface of the sample
object. Because maps are mapped spherically
around the sample sphere, the tiling (page 3–1022)
repetitioncoverstheentiresurfaceofthesphere.
Thesamplecylindermapscylindrically. The
sample cube uses box mapping: the tiling appears
on each side of the cube. Custom sample objects
use the default mapping coordinates for that
kind of object, unless the object has a UVW Map
modifier (page 1–922) applied to it, in which case
the modifier controls the mapping.
This flyout is unavailable when the sample slot
displays a standalone (top-level) map.
See also
Creating a Custom S ample Object (page 2–1425)