9

Material Editor Menu Bar 1429
equivalent to choosing Reset Rotation on t he
sample slot right-click menu (page 2–1422).
Update Active M ater ial If Material Editor
Options dialog (page 2–1436) >UpdateActive
Only is on, cho osing this updates the active
material in its sample slot.
Nav iga tion Menu
The Navigation menu provides tools that navigate
a material’s hierarchy.
Go to Parent (page 2–1446)
Go Forward to Sibling (page 2–1447)
Go B ackward to Sibling—Like Go Forward To
Sibling, but navi gates to the preceding sibling
map in the tree, instead of the succeeding one.
Opti ons Men u
The Options menu provides some additional tools
and displa y choices.
Propagate Materials to In stances (page 2–1432)
Ma nual Update Toggl e—Equivalent to the
Manual Update toggle in the Material Editor
Options dialog (page 2–1436).
Copy/Rota te Dra g Mode Toggle—Equivalent to
choosing either Drag/Copy or Drag/Rotate on
the sample slot right-click menu (page 2–1422).
Background (page 2–1433)
Custom B a ck ground Toggle—If you have used
the Material Editor Options dialog (page
2–1436) to assign a custom background, this
toggles its display.
Backlight (page 2–1432)
Cycle3X2,5X3,6X4SampleSlotsCycles
through the equivalent choices on the sample
slot right-click menu (page 2–1422).
Opti ons Opens the Material Editor Options
dialog (page 2–1436).
Utilities Menu
The Utilities menu provides m ap rendering and
selecting objects by material.
Render Map—Equivalent to choosing Render
Map on the sample slot right-click menu (page
2–1422).
Select Objects by Mater ial (page 2–1439)
Clean MultiMaterial (page 2–1742)
In stance Duplicate Map (page 2–1744)
Reset Material Editor Slots—Replaces all
materials in the Material Editor with the default
material t ype. This action is not undoable,
but you can restore the previous state of the
Material Editor with the Restore Material Editor
Slots command (see below).
Condense M aterial Editor S lots—Sets all unused
materials in the Material Editor to the default
type, retaining only materials in the scene and
moving those materials to the first slots in the
editor. This action is not undoable, but you
can restore the previous state of the Material
Editor with the Restore Material Editor Slots
command (see below).
Restore M aterial Editor Slots—When you use
either of the two previous commands, 3ds Max
saves the current state of the Material Editor in
abuffer;usingthiscommandrestoresthestate
of the e ditor using the buffer contents.
Tip: Thebufferthatholdsthematerial
definitions survives the File menu > Reset
command. Thus, if you use either the Reset
Material Editor Slots or the Condense Material
Editor Slots function, and then reset 3ds Max,
you can then use Restore Material Editor Slots
to bring all materials back into the Material
Editor. This makes it easy to use the same
materials in different projects.
For best results, follow this procedure:
1. Save your scene.