9
1428 Chapter 16: Material Editor, Materials, and Maps
Video Color Check (page 2–1434)
Mak e Preview, Play Preview, Save Preview
(page 2–1434)
Material Editor Options (page 2–1436)
Select By Material (page 2–1439)
Material/Map Navigator (page 2–1447)
Cont r ol s below t h e to olbar
Pick Material from O b ject (page 2–1448)
Material name field (page 2–1448)
Material Type button (page 2–1449)
Pr ocedur es
To use the Ma terial Editor Options dialog:
1.
Click Options (page 2–1436) to the right
of the sample slots.
2. Settheoptionsasyouwant,andthenclickOK.
To change the preview shape:
1.
Activatethesampleslotofthematerialyou
want to view.
2. Use the Sample Type flyout (page 2–1432) to
choose t he shape you want to view.
Thenewshapeisdisplayedinthesampleslot,
with the material mapped to it.
The flyout gives you three options: sphere
(the default), cylinder, or box. An additional
custom object option is available if you define
a custom object as described in Creating a
Custom Sample Object (page 2–1425).
Material Editor Menu Bar
Material Editor > Menu bar
The Material Editor men u bar appears at the top
of the Material Editor window. It provides another
way to invoke the various Material Editor tools.
Material Menu
The Material menu provides the most commonly
used Material Editor tools.
• Get Material (page 2–1439)
• Pick from O b ject (page 2–1448)
• Assign to Selection (page 2–1441)
• Put to Scene (page 2–1440)
• Put to Library (page 2–1443)
•
Change Material/Map Type—Equivalent to
clicking the Material Type Button (page
2–1449).
• Make Material Copy (page 2–1442)
•
Launch Ma gnify Window—Equivalent to
double-clicking the active sample slot (page
2–1420),orchoosingMagnifyonitsright-click
menu (page 2–1422).
• Make Preview (page 2–1434)
• View Preview (page 2–1434)
• Save Preview (page 2–1434)
• Show End Result (page 2–1446)
• Show Map in Viewport (page 2–1445)
•
Activate All M aps—Tur ns on Show Map in
View por t (page 2–1445) for every material used
in the scene.
•
Deactivate All Maps—Turns off Show Map in
View por t (page 2–1445) for every material used
in the scene.
•
ResetSampleSlotRotation—Returns the active
sample slot’s object to its default orientation;