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Material Editor Tools 1427
sample-slot lighting, do not add any lig hts to
the scene.
3. Save the .max file.
4. In the Material Editor Options dialog, specify
thefileastheCustomSampleObjectfile.
5. Turn on Load Camera and/or Lights.
Sample Slots set to use the custom object now
display the object as seen through the camera.
Iflightsareinthescene,thoselightsareusedin
the sample slot instead of the default lights.
M ater ia l E ditor Tools
Main toolbar > Material Editor
Material Editor tools below and to the right of the sample slots
Above the sample slots (page 2–1420) is the menu
bar. Below and to the right of the Mater ial Editor
sample slots are buttons and other controls that
you use to manage and change maps and materials.
Material Editor Menu Bar (page 2–1428)
Reflectance and Transmittance Display (page
2–1430)
Note: These fields are not displayed unless you
change a toggle in Preferences > Advanced
Lighting.
Buttons below t he sample slots (the "toolbar")
Get Material (page 2–1439)
Put Material to Scene (page 2–1440)
Assign Material to Selection (page 2–1441)
ResetMap/MtltoDefaultSettings(page
2–1442)
Make Material Copy (page 2–1442)
Make Unique (page 2–1442)
Put to Library (page 2–1443)
Material Effects Channel (page 2–1443)
Show Map in Viewport (page 2–1445)
Show End Result (page 2–1446)
Go to Parent (page 2–1446)
Go Forward to Sibling (page 2–1447)
Buttons to t he rig ht of t he sample slots
Sample Ty pe (page 2–1432)
Backlight (page 2–1432)
Pattern Backg round (page 2–1433)
Sample U V Tiling (page 2–1433)