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126 Chapter 11: Space Warps and Particle Systems
•Theparameters panel contains rollouts for
viewing and editing p ar ameters of any selected
actions. Basic functionality is identical to that
of rollouts on the 3ds Max command panels,
including usage of the right-click menu.
Totoggledisplayoftheparameterspanel,
choose Display menu > Parameters.
•Thedepot contains all Particle Flow actions,
as well as several default particle systems. To
see an items description, click its entry in the
depot. To use an item, drag it into the event
display (page 2–131).
The contents of the depot fall into three
categories: operators (page 2–142), tests (page
2–210),andflows (page 2–208).
Totoggledisplayofthedepot,chooseDisplay
menu > Depot.
•TheDescription panel displays a brief
description of the highlighted depot item.
Totoggledisplayofthedescriptionpanel,
choose Display menu > Description.
•Theicon-baseddisplay tools in the bottom-right
corner of the Part icle View d ialog let you pan
and zoom the event display window. For
descriptions, see Display menu (page 2–129).
Par ticle View M enu B ar
Select a Particle Flow source icon. > M od ify panel > Setup
rollout > Click Particle View (or press
6 ).
Create panel > Geometry > Particle Systems > Object
Type rollout > Click PF Source. > Setup rollout > Click
Particle View (or press
6 ).
The menu bar provides access to a number of
important Particle View funct ions.
Procedure
To r ender only par ticles in specific events:
1.
In Particle View, highlight the events containing
the particles you want to render.
2. Choose Select menu > Assign Selection To
Viewport.
3. Render using one of the Render Type (page
3–13) >Selectedoptions.
To br ing a Par ticle Flow setup into a different scene:
1.
In Particle View, highlight the events containing
the particles you want to merge with a different
scene. For example, to designate only a
particular flow, you might highlight its global
event, and then choose Select menu > Select
Downstreams.
2. Choose Select menu > Save Selected, and use
the file dialog to specify a file to save.
Note: Any scene objects on which Particle Flo w
depends are also saved. For instance, if a Shape
In stance operator (page 2–178) in one of the
highlighted events refers to a certain object, that
object is saved along with the designated events.
3. Open or create the scene with which the saved
Particle Flow setup will be combined, and then
use Merge (page 3–463) to merge the file from
step 2.