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1414 Chapter 16: Material Editor, Materials, and Maps
2.
In the Merge Material Library dialog (page
2–1454), select a material library other than
the current library, or select a 3ds Max or VI Z
Render (DRF (page 3–527))scene.
A Merge dialog (page 2–1453) is displayed,
listingallmaterialsinthespecifiedlibrary,or
all materials assigned to the 3ds Max or VIZ
Render file. Below the list are All and None
buttons to help in the selection.
3. Select the materials in the list that you want to
merge, and then click OK.
The selected materials are merged into the
current material library.
4. Save the library to save your changes.
To sav e the s ample spheres a s thumbna il images :
1.
Open the Browser. In the Browse From group,
choose Mtl Library.
2. Choose View Small Icons.
3. Display al l of the icons in the library by either
scrolling through all of them, or by enlarging
the Browser so that all of the icons have been
displayed at least once.
The action of displaying the icons automatically
creates thumbnails in memory.
Impor tant: If you want to include thumbnails of the
sub-materials and maps, be sure to turn off Root Only.
4.
Save the library.
When you save the library , you save the
thumbnailimagesofthesamplesasthey
appeared in the Browser at that time. If you
change any of the materials or maps later, you
must re-save the library in order to update the
thumbnails. If you do not re-save the library
afteralteringoraddingamaterials,theiconof
thematerialwillstillappearcorrectly,butit
w i ll be rerendered when it first appears in the
Browser,whilealltheothericonswillappear
immediately.
Interfa ce
The Material/Map Browser contains the following
controls:
Material/Map list—The main part of the
Material/Map Browser dialog is a scrollable list of
materials and maps. The list indicates a ma terial
with a blue sphere, and indicates a map with a
green parallelogram. When you list both materials
and maps, the materials are listed first.
Note: Icons of materials and maps for which Show
Map in Viewport (page 2–1445) is on are red.