9
1410 Chapter 16: Material Editor, Materials, and Maps
To apply a materia l to objects in a scene:
1.
Selectthesampleslotthatcontainsthematerial
you want to apply.
2. Select the object you want to apply the material
to.
3. Drag from the sample slot to the object. If you
selected more than one object, you are asked if
youwanttoapplytothesingleobjectonly,or
to the whole selection.
You can also apply materials by clicking
Assign Material To Selection (page 2–1441) on
the Material Editor toolbar.
Wa rning: When you apply a material to an object or
selection, that material becomes a hot material (page
3–953) (its sample slot is displayed with white corner
brackets). When you change the properties of a hot
material, the scene immediately updates to reflect those
changes. Any object with that material will change its
appearance, not just the objects in the current selection.
To remove a material from an object:
1.
On the Material Editor toolbar, click Get
Material.
The Material/Map Browser appears.
2. Drag the entry NONE from the top of the list in
the Browser to the
object.
The object now has
no m aterial applied to it.
To ma ke a mat e r i a l
no longer hot so it doesn’t
change the current scene, click Make Material
Copy (page 2–1442).
To put a material
back i nto a scene:
• On the Material Editor toolbar, click Put
Material To Sce
ne (page 2–1440).
The material in
theactivesampleslotisnowa
hot material (page 3–953).
The Put Material button is available only w hen
(1)thematerialintheactivesampleslothas
the same name as a material in a scene, and (2)
the material in the active sample slot is not hot.
In other words, this command is meant to fit
into the following overall sequence of handling
materials:
• You create a hot material either by applying
it to objects in the scene or by getting it from
the scene.
•Youmakeacopyofthematerial.
• You make changes to the copy of the
material.
• You update the scene by putting the changed
material back into the scene.
Thesestepsarenotasimmediateaschanging
a material while it is hot, but they help
you avoid changing the scene’s materials
unintentionally or in unexpected ways.
When a material in the Mater ia l Editor is
applied to objects in the scene, you can select
the objects from the Material Editor.
To s elect obj e ct s th a t ha v e th e same m a t eri a l
applied:
WhenamaterialintheMaterialEditorisapplied
to objec t s in the scene, you can selec t the objects
from the Material Editor.
1. Click a sample slot that contains a m aterial in
the scene.
White corner brackets indicate materials that
are in the scene.
2. Click Select By Material (page 2–1439).
This button is unavailable unless the active
sample slot contains a material in the scene.
A Select Ob jects dialog (page 1–78) is displayed.
The names of objects with the act ive material
applied are highlighted w hen the dialog
appears.